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Monopoly Roll 'em
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Home/Games/Monopoly Roll 'em/Live Stats

Monopoly Roll'em Live Stats: Reading a Tracker That Is Only 23 Hours Old

By LiveCasinoData editorial team ยท Updated 2026-08-28 ยท 13 min read

Our Monopoly Roll'em tracker went live on 27 August 2026 and has logged 2,444 rounds in its first 23 hours, pulled from the official casino feed and refreshed continuously. The live page shows dice-total shares, Building Phase boost rates, paid multipliers and gaps. With one number's sample as small as 68 rounds, the figures here are a starting point, not a settled long-run edge, and none of them forecasts the next roll.

Key takeaways

  • The tracker at /games/monopoly-rollem began recording Monopoly Roll'em on 2026-08-27 and held 2,444 rounds as of 2026-08-28, spanning about 23 hours.
  • High, Low and Seven landed at 41.73%, 41.28% and 16.98% against dice theory of 41.67%, 41.67% and 16.67%, within 0.4 points across all three groups.
  • The Building Phase boosted a winning Specific Number in 12.2% of rounds overall (298 of 2,444), but Seven was boosted zero times in 415 rounds, which points to a deliberate exclusion rather than bad luck.
  • Paid Specific Number multipliers observed so far top out at 200x, seen eight times, well under the 300x cap; only 19 rounds (0.8%) have paid 100x or more.
  • The sample is too new for per-number return figures: naive math on the current data would show Specific Number 12 near 104% and Specific Number 7 near 68%, both sampling artifacts, so Evolution's published 96.97% headline RTP is the only return figure this page will state.
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On this page
  1. Why does this page keep saying the data is new?
  2. What does a Monopoly Roll'em round record actually store?
  3. How do I read the widgets on the live page?
  4. How closely do 2,444 rounds match the dice math?
  5. How often does the Building Phase boost the winning number?
  6. What has a boosted number actually paid so far?
  7. Why won't this page publish a per-number return percentage yet?
  8. Do the drought and gap figures mean anything for the next roll?
  9. How is Roll'em's tracker different from the trackers on Evolution's other Monopoly games?
  10. How do I check today's Monopoly Roll'em results?
  11. What are the limits of this data right now, and when should I trust it more?
  12. Frequently asked questions

Live data: last 90 days of Monopoly Roll 'em

Open the live tracker โ†’
Rounds (90d)
2,942
Rounds tracked in total
2,942
since 2026-08-27
Biggest multiplier
200x
2, 2026-08-28
ResultObservedTheoreticalDifferenceAvg multiplierMax
716.93%16.67%+0.264x4x
614.31%13.89%+0.426.8x50x
813.32%13.89%-0.576.7x50x
911.76%11.11%+0.658.2x50x
511.66%11.11%+0.558.9x100x
108.29%8.33%-0.0411.7x150x
47.14%8.33%-1.1911.1x150x
115.91%5.56%+0.3518.3x200x
34.69%5.56%-0.8717.4x200x
23.23%2.78%+0.4532.4x200x
122.75%2.78%-0.0335.4x200x

Source: LiveCasinoData tracker, refreshed every 10 minutes. Figures on the live page move as new rounds arrive.

Monopoly Roll'em is Evolution's dice-totals game show, live since 15 July 2026, where two shaker-thrown dice move Mr Monopoly's top hat around a 12-square board. Our Roll'em tracker only started recording it on 27 August 2026, so at the time of writing it holds 2,444 rounds. This page explains what a stored round contains, how to read the tracker's widgets, and what that first day of data shows, along with the limits of a sample this young. For the rules themselves, see the how to play guide.

Why does this page keep saying the data is new?

Because it genuinely is: 2,444 rounds is roughly 23 hours of Roll'em, not the months of history our other trackers hold.

Evolution brought Roll'em to market on 15 July 2026, but our collector for this specific game was only switched on around six weeks later, on 27 August. Every figure below comes from the window between 2026-08-27 17:15 UTC and 2026-08-28 16:36 UTC. That is enough rounds to check the dice math at the group level, where 2,444 samples is plenty. It is not enough to trust a single Specific Number's average payout, since the eleven numbers split that total unevenly, from 68 rounds on the number 12 up to 415 on the number 7. Numbers below are marked where this matters, and this article will be revisited once the tracker passes 90 days of history.

What does a Monopoly Roll'em round record actually store?

Four fields: the dice total (2 through 12), the multiplier paid on the Specific Number bet for that total, whether the Building Phase boosted the winning square, and the full list of squares that carried a house that round.

The dice total comes straight from the two shaker rolls, which land on one of 36 combinations. The multiplier field is the important one to get right: it is the total return, including stake, of the Specific Number bet on the total that hit. A round where 5 wins and the tracker shows 6 means that bet paid 5:1, the base payout for 5 or 9. Our collector only records this figure for the Specific Number bet; it does not separately store what Low, High or Seven would have returned on that round, because the feed we read only reports the Specific Number payout value.

The isBoosted flag says whether the winning square happened to be one of the squares carrying a house that round. A separate list, house_multipliers, records every square that got a house at all, whether or not the dice landed there, so a round can show houses on three or four squares with only one of them (at most) mattering for the payout. Building Phase houses are placed after betting closes and before the roll, and they reset completely for the next round; nothing carries over.

How do I read the widgets on the live page?

Each panel on /games/monopoly-rollem covers a different slice of the same round table, and every one of them describes rounds that already happened.

Results strip. The newest rolls, with the total, whether it was boosted, and the multiplier paid. Good for confirming a result you just watched; not a hint about the next roll.

Total distribution. How often each of 2 through 12 has landed in the chosen window, next to the fixed dice-sum probability for that total. This is the fairness check: over enough rounds the bars should sit close to the theoretical curve, and the table further down shows that they already do at 2,444 rounds.

Building Phase boost stats. How often the winning square carried a house, broken out by total. Because Seven's boost rate is 0% and every other number's sits between 10% and 19%, this panel is the most informative one on the page right now.

Highest multipliers. The biggest paid Specific Number results in the window, with the total and boost status. Useful for seeing how far the 300x cap is from what has actually landed.

Drought tracker. Rounds since the last boosted winning square, against the average and longest gap on record. A long current gap describes the past, not a rising chance for the next roll.

Probability calculator. Enter a total and a number of rounds and it returns the chance of at least one hit, using the fixed 36-combination odds. This is the one panel that is genuinely forward-looking, because it works from math rather than history.

Hot and cold, streak detector, pattern finder. Which totals ran above or below their share recently, runs of the same result, and repeating sequences. All three describe noise in a random process and none of them changes what happens on the next throw.

How closely do 2,444 rounds match the dice math?

Very closely at the group level, and reasonably close number by number given how few rounds some totals have seen so far.

Two dice produce 36 equally likely combinations, which is why 7 is the single most common total (6 of 36, 16.67%) and 2 and 12 are the rarest (1 of 36, 2.78% each). Grouped into the three side bets, our 2,444 rounds landed like this:

Group Totals Theoretical share Observed share Gap (points)
Low 2-6 41.67% 41.28% -0.39
Seven 7 16.67% 16.98% +0.31
High 8-12 41.67% 41.73% +0.06

Every group sits within four tenths of a point of theory, which is what a fair dice mechanism should look like even at this modest sample size. Number by number, the picture is close but naturally noisier, since each total has far fewer rounds behind it than the group totals do.

Total Theoretical share Observed share Rounds behind this total
2 2.78% 3.19% 78
3 5.56% 4.62% 113
4 8.33% 7.24% 177
5 11.11% 11.21% 274
6 13.89% 15.02% 367
7 16.67% 16.98% 415
8 13.89% 13.26% 324
9 11.11% 11.91% 291
10 8.33% 7.77% 190
11 5.56% 6.01% 147
12 2.78% 2.78% 68

No total is obviously miscalibrated. The widest single gaps, on 4 and 6, are around a point, which is ordinary variance for samples in the low hundreds. As the tracker accumulates weeks of rounds these columns should tighten further, the same way our Monopoly Live tracker's wheel segments settle after hundreds of thousands of spins.

How often does the Building Phase boost the winning number?

Across all 2,444 rounds, 298 finished on a square that carried a house, a 12.2% overall boost rate, but that rate is not spread evenly across the eleven numbers.

Total Boosted rounds Rounds tracked Boost rate
2 8 78 10.3%
3 18 113 15.9%
4 21 177 11.9%
5 37 274 13.5%
6 50 367 13.6%
7 0 415 0.0%
8 51 324 15.7%
9 45 291 15.5%
10 30 190 15.8%
11 25 147 17.0%
12 13 68 19.1%

Ten of the eleven numbers cluster between 10% and 19%. Seven sits at exactly zero across 415 rounds. If Seven were boosted at a typical rate somewhere in that range, seeing zero hits in 415 tries would be a very unlikely coincidence. That makes a strong case that Evolution's Building Phase simply does not place its boosting houses on the Seven square, leaving that bet a flat 3:1 payout with none of the multiplier variance the other ten numbers carry. Nothing in Evolution's public rules confirms this directly, so treat it as an observation from the feed rather than a documented rule, and see the bonus rounds page for how the Building Phase works mechanically.

What has a boosted number actually paid so far?

Corner numbers pay the most when boosted, which fits their higher base odds, but the averages below are built on small samples and will move as more rounds arrive.

Total Base payout Average multiplier paid Rounds behind this figure
2 24:1 (25x) 31.79x 78
3 11:1 (12x) 18.36x 113
4 7:1 (8x) 9.71x 177
5 5:1 (6x) 8.97x 274
6 4:1 (5x) 6.69x 367
7 3:1 (4x) 4.00x (flat) 415
8 4:1 (5x) 6.74x 324
9 5:1 (6x) 7.98x 291
10 7:1 (8x) 12.21x 190
11 11:1 (12x) 18.94x 147
12 24:1 (25x) 37.43x 68

The biggest paid results so far are 200x, landed eight times spread across 2, 3, 11 and 12, and 150x, landed twice on 10; nothing has yet paid the full 300x a house can carry. Fifty-five rounds, 2.3% of the total, paid 50x or more; 19 rounds, 0.8%, paid 100x or more; only 8 rounds, 0.3%, cleared 200x. The distinct paid values seen in the data run 4x, 5x, 6x, 8x, 10x, 12x, 15x, 20x, 25x, 30x, 40x, 50x, 80x, 100x, 150x and 200x, which shows the house multiplier landing at a wide range of steps below the 300x ceiling rather than clustering near either end.

Why won't this page publish a per-number return percentage yet?

Because doing that math today gives numbers that contradict each other, and both contradictions trace back to sample size rather than a real edge.

Multiply Specific Number 12's observed share (2.78%) by its average paid multiplier (37.43x) and the arithmetic implies a return near 104%, above the theoretical maximum for any single bet on this game. Do the same for Specific Number 7, using its 16.98% share and flat 4.00x payout, and the implied return is close to 68%, well under Evolution's headline. Neither figure is real. The 12 result comes from just 68 rounds, small enough that one or two extra boosted rounds swing the average noticeably. The 7 result reflects the apparent boost exclusion discussed above rather than a low payout in the ordinary sense. Evolution publishes one RTP figure for this game, 96.97% at optimal play, with no public breakdown by bet spot, and that is the only return number this page will state until the sample is large enough for per-number math to mean something. The RTP page tracks this as the data grows.

Do the drought and gap figures mean anything for the next roll?

No. Across all numbers pooled, the average gap between one boosted winning square and the next was 8.2 rounds, and the longest gap without a single boosted win reached 53 rounds. Both describe what already happened.

A round-by-round wait of 53 rounds without a boost sounds long next to an 8.2-round average, but with 2,444 rounds behind it and a boost landing on roughly one round in eight, a stretch that long is exactly the kind of variance a memoryless process produces somewhere in a large enough sample. The dice do not know how long it has been since the last boosted win, and the probability of a boost on the next round is the same whether the drought tracker reads 2 or 50. Per-number gap statistics are not published yet on this page, because with as few as 68 to 415 rounds behind each total, a single number's drought figure would be too noisy to be worth reading. That will change as the sample grows; the strategy guide covers why chasing a drought does not change the math regardless of sample size.

How is Roll'em's tracker different from the trackers on Evolution's other Monopoly games?

Same widget layout, different underlying game, and worth telling apart because the names overlap. Roll'em is a dice-totals game: two dice, eleven Specific Number spots plus Low, Seven and High. Monopoly Live is a 54-segment money wheel with 2 Rolls and 4 Rolls board bonuses. Monopoly Big Baller draws bingo-style balls, and Monopoly Roulette is roulette with added bonus spots. All four sit under the Evolution x Hasbro license, and all four get the same tracker treatment: a stored round table, group and per-outcome distributions, bonus or boost statistics, and drought and pattern panels. The Roll'em version differs mainly in having no wheel segments to show, since the underlying randomness is a dice roll rather than a spin, and in carrying the freshness caveats explained throughout this page.

How do I check today's Monopoly Roll'em results?

Open /games/monopoly-rollem and set the window to the shortest option available; because the entire history is currently one day, most windows will show close to the full dataset until more rounds accumulate.

Rounds arrive roughly every 33 to 34 seconds on average, based on the timestamps recorded so far, so the results strip refreshes quickly through a session. As with our other trackers, timestamps run on UTC, so a round you watched at 21:00 in Central European Summer Time will show as 19:00 in the data. Once this game has been tracked for weeks rather than hours, a 24-hour window will become a meaningful slice rather than most of the archive, and this section will be updated to describe that comparison properly.

What are the limits of this data right now, and when should I trust it more?

The main limit is age: one 23-hour window cannot separate a real house pattern from a run of luck as reliably as months of rounds can, and this page says so wherever the distinction matters.

Two findings look solid even now because they show up at the group level across the full 2,444 rounds: the Low, Seven and High split matching dice theory within half a point, and Seven's Building Phase boost rate sitting at exactly zero across 415 rounds where every other number showed a clear positive rate. Everything broken out by individual number, average paid multiplier, per-number drought gaps and anything resembling a return percentage, should be read as a first look rather than a settled figure, because the underlying counts run from 68 to 415 rounds. As with any of our trackers, feed gaps can also leave a short stretch of rounds unrecorded, which would understate a count without biasing which totals appear. Official rules, payouts and the 96.97% RTP figure come from Evolution's published game information; our live tracker is the source for every observed number on this page, and the fairness index and RTP monitor apply the same long-run checks across every game we follow once enough history exists. No bet on this game beats the house edge over time, and a drought or a boost streak is not a signal to change how much is being wagered; the responsible gambling observatory has tools if tracking numbers like these has started to feel like a reason to keep playing.

Frequently asked questions

How many rounds has LiveCasinoData tracked for Monopoly Roll'em?

As of 2026-08-28 the tracker had logged 2,444 rounds, starting 2026-08-27 at 17:15 UTC. That covers about 23 hours, because the collector for this game was only added that day even though Evolution launched Roll'em on 15 July 2026. The count grows continuously and appears at the top of the live page.

What does the multiplier field mean on the Monopoly Roll'em tracker?

It is the total Specific Number payout for the winning dice total, including stake, so a value of 25 means the number paid 24:1. The figure already includes any Building Phase house boost on the winning square. Our collector does not store a separate payout for Low, High or Seven; multiplier only applies to the Specific Number bet.

Does Monopoly Roll'em have a bonus round the tracker measures?

Not in the wheel-bonus sense. Before each roll, Evolution's Building Phase places houses worth 1x to 300x on randomly chosen squares. If the dice land on a boosted square, the Specific Number bet on that total pays the boosted amount instead of its base payout. Our tracker logs this as isBoosted and lists every square that had a house that round.

Why was Seven never boosted in the Monopoly Roll'em data?

In 415 recorded Seven rounds, none carried a Building Phase boost, while every other total was boosted between 10% and 19% of the time. That gap is too large to be chance at this sample size, which suggests Seven is excluded from the Building Phase by design and always pays a flat 3:1. This reading will firm up as more rounds accumulate.

Is the Monopoly Roll'em tracker data reliable yet?

It is accurate for what it covers, a single 23-hour window, but too small to publish as long-run truth. Per-number multiplier averages are based on 68 to 415 rounds each, which is not enough to separate real edges from noise. Treat the current numbers as a first snapshot and check back once the sample reaches weeks or months of play.

Published 2026-08-28 ยท Last substantive update 2026-08-28. Figures marked as observed come from our own tracker and change as rounds arrive; theoretical figures come from the provider's published rules. 18+. Gambling involves risk; play only with licensed operators.

DISCLAIMER: LiveCasinoData.com provides statistical information for educational and entertainment purposes only. We do not guarantee the accuracy, completeness, or reliability of any data presented. Past results do not predict future outcomes. Gambling involves risk - never bet more than you can afford to lose. This website is not affiliated with, endorsed by, or connected to any casino operator or game provider. All game names and trademarks are property of their respective owners. You must be 18+ (or legal gambling age in your jurisdiction) to access this site.

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