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Super Color Game
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Home/Games/Super Color Game/RTP & Odds

Super Color Game RTP, Odds & House Edge: Single, Double and Triple Bets (Live Data)

By LiveCasinoData editorial team ยท Updated 2026-08-28 ยท 14 min read

Super Color Game pays back 95.54% on Single bets, 95.61% on Double bets and 95.62% on Triple bets, according to Evolution's rules, so the house edge is about 4.4% to 4.5% whichever colour spot you pick. The three bets differ almost entirely in volatility: a Single wins 42.13% of rounds, a Double 7.41% and a Triple 0.46%. Our tracker's 111,850 rounds over 90 days show all-different, double and triple outcomes at 55.54%, 41.75% and 2.71%, against theory of 55.56%, 41.67% and 2.78%.

Key takeaways

  • All three Super Color Game bet types return between 95.54% and 95.62%, a spread of only 0.08 percentage points, so no colour or bet type is meaningfully cheaper than another.
  • Without the random multipliers the base payouts would return just 92.1% (Single), 66.7% (Double) and 69.9% (Triple); the multipliers close that gap to the published RTP.
  • A Single bet on one colour wins 42.13% of rounds, a Double 7.41% and a Triple 0.46%, so the expected wait for a Triple hit is 216 rounds, roughly 2.4 hours.
  • The top prize is 1,000x the stake on a Triple bet, and our tracker logged 17 such rounds in 111,850 over 90 days, one every 6,580 rounds or so.
  • Over 90 days every colour landed on a die between 16.43% and 16.88% of the time against a theoretical 16.67%, so the dice show no colour bias.
GuideHow to PlayStrategyRTP & OddsBonusesLive StatsLive tracker
On this page
  1. What is the RTP of Super Color Game?
  2. What is the RTP and house edge of each bet type?
  3. How are the dice odds calculated?
  4. Why do the base payouts return far less than the RTP?
  5. How do the random multipliers feed into the RTP?
  6. How volatile is each bet?
  7. What is the maximum win in Super Color Game?
  8. What are the bet limits and how do they affect RTP?
  9. Does our live data match the theoretical odds?
  10. How do you read our Super Color Game RTP tracker?
  11. Why RTP is the price, not the prediction
  12. Frequently asked questions

Super Color Game returns 95.54% on Single bets, 95.61% on Double bets and 95.62% on Triple bets, according to Evolution's game rules. That leaves a house edge of about 4.4% to 4.5% on every one of the 18 bet spots, which makes this one of the flattest RTP tables in Evolution's game show range. Our live tracker has logged 296,980 rounds since 2026-01-07, and the last 90 days (111,850 rounds) line up with fair-dice theory to within a tenth of a percentage point.

What is the RTP of Super Color Game?

The RTP is 95.54% for a Single bet, 95.61% for a Double bet and 95.62% for a Triple bet. Evolution quotes 95.62% as the optimal RTP for the game, meaning the figure a player would reach by sticking to the best-paying bet type over a very long run.

Return to player is the share of total stakes a bet gives back over an enormous number of rounds. On a Single bet, 100 units wagered across millions of drops comes back as roughly 95.54 units; the missing 4.46 is the house edge. The rate is set by the payout table and the multiplier distribution, not by the dealer, the operator or the hour.

Super Color Game is unusual among live game shows in that all its bets sit within 0.08 percentage points of one another. Compare that with the wheel games on our RTP monitor, where the gap between the friendliest and harshest bet on the same table is often well over a point. Here the choice of bet is almost purely a choice of volatility.

What is the RTP and house edge of each bet type?

The table below lists Evolution's figures with the house edge worked out as 100% minus RTP, plus the win probability for a bet on one colour.

Bet type Theoretical RTP House edge Wins when Chance per round Base payout
Single 95.54% 4.46% Colour on at least 1 die 42.13% (91/216) 1:1, 2:1 or 3:1
Double 95.61% 4.39% Colour on at least 2 dice 7.41% (16/216) 8:1
Triple 95.62% 4.38% Colour on all 3 dice 0.46% (1/216) 150:1

Every colour shares these numbers. Yellow, White, Pink, Blue, Red and Green each occupy one face of each die, so a Red Triple and a Blue Triple have identical odds and identical RTP.

The cost of playing is therefore nearly constant across the layout. Wagering 10 units a round for 1,000 rounds carries an expected loss of about 446 units on Singles, 439 on Doubles and 438 on Triples.

How are the dice odds calculated?

Three six-sided dice produce 216 equally likely combinations, and every probability in the game follows from counting them. With one colour on each face, any given colour has a 1 in 6 chance on each die, and the dice do not influence one another.

Result for your chosen colour Combinations Probability
On exactly 1 die 75 of 216 34.72%
On exactly 2 dice 15 of 216 6.94%
On all 3 dice 1 of 216 0.46%
On at least 1 die (Single wins) 91 of 216 42.13%
On at least 2 dice (Double wins) 16 of 216 7.41%
Not on any die 125 of 216 57.87%

Seen from the round rather than from a colour, the three dice show three different colours 55.56% of the time (120 combinations), exactly one pair 41.67% of the time (90 combinations) and a triple of any colour 2.78% of the time (6 combinations). That last figure matters for the Triple bettor: some colour triples about once every 36 rounds, but the odds that it is your colour are one sixth of that.

The Single bet's 1:1, 2:1 and 3:1 payouts track the number of dice showing your colour. A Double bet pays 8:1 on the base table for two or three matching dice. A Triple bet pays 150:1 and nothing for anything less.

Why do the base payouts return far less than the RTP?

Because on their own they would return only 92.1% on Singles, 66.7% on Doubles and 69.9% on Triples. The random multipliers make up the rest, and understanding this split is the key to understanding the game's volatility.

Take the base Single bet. Across the 216 combinations it collects 2 units (stake plus 1:1) 75 times, 3 units 15 times and 4 units once, which sums to 199 units on 216 staked, or 92.1%. The base Double collects 9 units on 16 of 216 outcomes, which is 144 on 216, or 66.7%. The base Triple collects 151 units on one outcome in 216, or 69.9%.

None of these is the RTP, and none should be read as one. Evolution's published 95.54% to 95.62% figures include the multiplier layer. That layer is worth about 3.4 percentage points on the Single bet, roughly 29 points on the Double and roughly 26 points on the Triple. In other words, the Double and Triple bets deliver close to a third of their long-run return through multiplied rounds. Skip the multiplied rounds through bad luck and those bets perform far below their headline RTP.

The multipliers and triples page goes through the multiplier mechanics in full. Here the relevant facts are the ranges and what they attach to.

How do the random multipliers feed into the RTP?

After betting closes and before the host releases the dice, the game attaches random multipliers to some of the 18 spots. In our 90-day data between 1 and 13 spots carried a multiplier each round, with an average of 4.62. The multiplier only matters if the spot it sits on then wins.

Bet and outcome Published multiplier range Observed median (90 days) Observed average
Single, colour on 2 dice 4x to 10x 5x 5.1x
Single, colour on 3 dice 10x to 100x 20x 26x
Double 15x to 100x 20x 25x
Triple 200x to 1,000x 300x 364x

A Single bet that wins on just one die never receives a multiplier; that is where the 1:1 base payout applies without exception. When a multiplied spot wins, the multiplier replaces the base payout and pays that many times the stake, so a 100x on a Double spot pays 100x the stake rather than 100x the 8:1 base.

The multiplier distribution is what sets each bet's RTP to within a hundredth of a point of the others. A Triple bet's base return is poor, but a 200x to 1,000x range on a 1-in-216 outcome, applied in roughly half of triple rounds, restores the balance. The published numbers are Evolution's, and we have no way to audit the multiplier weighting from outside; what we can confirm is that the ranges we log match the ranges Evolution publishes.

How volatile is each bet?

Very differently, despite RTPs that are almost identical. The Single bet is the steadiest, the Double sits in the middle and the Triple is among the most volatile bets in any live game show. The figures below combine dice maths with our 90-day multiplier data.

Bet Win chance per round Expected wait for a win Chance of no win in 30 rounds Multiplied share of wins Ceiling
Single 42.13% 2.4 rounds Under 0.01% Only on 2- or 3-die hits 100x
Double 7.41% 13.5 rounds 9.9% About one in three double rounds 100x
Triple 0.46% 216 rounds 87.1% About half of triple rounds 1,000x

On the Single bet, losing five rounds running happens 6.5% of the time and ten in a row 0.42% of the time. Most wins are the plain 1:1, since one die out of three carries your colour in 75 of the 91 winning combinations. The bet drifts slowly toward the 4.46% edge with few surprises.

On the Double bet, the expected wait between wins is 13.5 rounds, and going 30 rounds without one has a 9.9% probability. Our tracker shows that in double rounds, 33.3% had a multiplied winner somewhere on the layout, with a median paid multiplier of 1x (most double rounds pay only base), a 90th percentile of 20x and a maximum of 100x.

On the Triple bet, the expected wait is 216 rounds, about 2.4 hours at the game's 40-second pace. Because the outcome is so rare, a player who buys 216 Triple bets still has a 36.8% chance of no win at all. Our longest observed gap without any triple on any colour was 430 rounds, and for a single colour the maths says that happens 13.6% of the time in any given 430-round stretch. In triple rounds, 53.5% had a multiplied winner, the average paid multiplier across all triple rounds was 105x and the 90th percentile was 400x. Our strategy page sizes bankrolls for each of these waits.

What is the maximum win in Super Color Game?

The maximum is 1,000x the stake, paid when a Triple bet wins with a 1,000x multiplier attached to that exact spot. The game client also shows a "max win 999:1" figure, which is the same outcome expressed as profit rather than total return.

Two independent rare events must coincide: your colour on all three dice, a 1 in 216 chance, and a multiplier on your Triple spot at the top of its 200x to 1,000x range. Our 90-day data contains 3,033 triples of any colour, 830 of which paid 200x or more on the Triple bet, and 17 rounds that paid the full 1,000x. That is one 1,000x round per 6,580 rounds tracked.

The most recent 1,000x results were Pink on 2026-08-27, Green on 2026-08-16, White on 2026-08-14, Blue on 2026-08-13, Red on 2026-08-08 and Green on 2026-08-07, with Pink and Green both hitting on 2026-07-31. Rounds paying 100x or more were far more common: 1,023 in 90 days, or 0.91% of rounds, with an average gap of 109 rounds and a longest gap of 870.

Operators may also cap the cash payout per player per round; the game client help at your operator gives the exact figure.

What are the bet limits and how do they affect RTP?

Bet limits typically run from 0.20 to 10,000 per bet spot, with the range set by each operator and often varying by currency or account tier. The limits do not touch the RTP: a 0.20 Triple bet and a 10,000 Triple bet have the same 95.62% expected return per unit and the same 1 in 216 chance of winning.

What limits change is exposure per round. At roughly 40 seconds per round, a continuous player sees about 90 rounds an hour, and the hourly expected loss is 4.4% to 4.5% of everything staked. On the Single bet, 90 rounds at 10 units costs about 40 units in expectation; on the Triple bet the expectation is the same but the typical hour ends with zero wins and 900 units gone. The how to play guide covers placing chips across the 18 spots.

Does our live data match the theoretical odds?

Yes, to within a tenth of a point on every outcome class. The table uses the last 90 days, 111,850 rounds, as of 2026-08-27.

Round outcome Theory Observed (90 days) Difference
All three colours different 55.56% 55.54% -0.02
Exactly one pair (double) 41.67% 41.75% +0.08
All three the same (triple) 2.78% 2.71% -0.07

Per colour, each of the six landed on a die between 16.43% and 16.88% of the time against an expected 16.67%. Triples over the same window came in at Pink 524, Yellow 523, White 511, Red 510, Green 503 and Blue 462, which is the kind of scatter six equal 1-in-216 events produce over 111,850 trials. Doubles per colour ran between 7,526 and 7,975.

One caution about the colour bar on our tracker. The casino.org feed reports the three dice in a display order that is not per-die: the first position shows Yellow 35.4% of the time and the third shows Green 35.1%. Across all three positions every colour is uniform at 16.4% to 16.9%. So a headline that Yellow is "the most common colour" would be a misreading of the feed's sorting, not a property of the dice.

What this check confirms is that the dice are unbiased. It does not independently confirm the 95.54% to 95.62% RTP, because the RTP also depends on how multipliers are weighted within their ranges. Our observed multiplier medians and averages sit comfortably inside Evolution's published ranges, which is consistent with the stated RTP rather than evidence against it. Site-wide fairness scoring lives on our fairness index.

How do you read our Super Color Game RTP tracker?

The live stats page shows the colour frequency, the double and triple tracker, multiplier statistics and drought counters, each over selectable windows. A few reading rules keep them honest.

The multiplier column in our data records the highest multiplier on a bet spot that actually won in that round, and shows 1x for any round where no multiplied spot won. It is not the biggest multiplier on offer. Over 90 days 84.66% of rounds show 1x, 15x is the most common paid multiplier at 5.11% of rounds, and everything from 200x upward totals about 0.75% of rounds. Rounds with at least one multiplied winner ran at 15.34% over 90 days and 15.55% over the last 30, with an average gap of 6.5 rounds and a longest gap of 58.

The triple drought counter shows rounds since the last triple of any colour. The 90-day average gap was 36.9 rounds and the longest 430. A high count does not raise the chance of a triple on the next drop; it stays at 1 in 36 for any colour and 1 in 216 for yours. The counter is there to show what real variance looks like, not to time bets.

Do not try to compute an RTP from our paid multipliers and hit rates. The multiplier column captures only the top winning spot, and we do not know the mix of bets players placed. The correct RTP figures are Evolution's, and short windows will swing far above and below them: a single 1,000x round inside an hour of 90 rounds moves that hour's return by more than ten percentage points on its own.

Busiest hours in the last 30 days were 13:00 to 16:00 UTC, which changes table traffic and nothing about the odds.

Why RTP is the price, not the prediction

Super Color Game's RTP is best treated as a fixed price of 4.4 to 4.5 units per 100 wagered, identical across colours and nearly identical across bet types. The three bets sell the same expected return in three different shapes: many small wins on the Single, a 1-in-13.5 rhythm with 15x to 100x spikes on the Double, and a long silence punctuated by 200x to 1,000x on the Triple.

Multipliers being visible before the drop changes nothing about the price either. By the time they appear, betting is closed, and every spot's long-run return already includes the average multiplier it will receive. Hot colours, cold colours and streaks of doubles are artefacts of a fair random process; our 111,850 rounds show every colour at one sixth of die faces.

Play with money you can afford to lose, set a limit before the first drop and stop when you reach it. Our observatory tracks droughts and volatility across every game we monitor for exactly that purpose. The full Super Color Game guide covers the rest of the game, and the Lightning Dice guide is the natural comparison for players choosing between Evolution's two three-dice shows.

Frequently asked questions

What is the RTP of Super Color Game?

Evolution lists three figures, one per bet type: 95.54% for Single bets, 95.61% for Double bets and 95.62% for Triple bets. The optimal RTP for the game is therefore 95.62%. The figures are the same for all six colours because every die carries each colour on exactly one face. Those percentages already include the random multipliers that are attached to bet spots before every drop.

Which bet has the best RTP in Super Color Game?

The Triple bet, at 95.62%, but only by 0.01 percentage points over the Double (95.61%) and 0.08 over the Single (95.54%). In practice the three bets have the same price. What separates them is how often they pay: a Single on one colour wins 42.13% of rounds, a Double 7.41% and a Triple just 0.46%, or one round in 216.

What is the house edge in Super Color Game?

House edge is 100% minus RTP, so it is 4.46% on Single bets, 4.39% on Double bets and 4.38% on Triple bets. For every 100 units you wager over a very long run, the game keeps between 4.38 and 4.46 of them. Bet size, colour choice, timing and the multipliers shown before the drop do not change that figure.

What is the max win in Super Color Game?

1,000x your stake, which requires two things at once: all three dice landing on the colour you backed with a Triple bet (a 1 in 216 event) and a 1,000x multiplier sitting on that exact Triple spot. Triple multipliers range from 200x to 1,000x. Our tracker recorded 17 rounds paying 1,000x in 90 days, the latest on Pink on 2026-08-27. Cash payout caps vary by operator.

Is Super Color Game rigged or fair according to live data?

Our 90-day sample of 111,850 rounds matches fair-dice maths closely. All-different outcomes came in at 55.54% (theory 55.56%), doubles at 41.75% (theory 41.67%) and triples at 2.71% (theory 2.78%). Each of the six colours appeared on a die between 16.43% and 16.88% of the time against an expected 16.67%. Those are the frequencies fair dice produce.

Published 2026-08-28 ยท Last substantive update 2026-08-28. Figures marked as observed come from our own tracker and change as rounds arrive; theoretical figures come from the provider's published rules. 18+. Gambling involves risk; play only with licensed operators.

DISCLAIMER: LiveCasinoData.com provides statistical information for educational and entertainment purposes only. We do not guarantee the accuracy, completeness, or reliability of any data presented. Past results do not predict future outcomes. Gambling involves risk - never bet more than you can afford to lose. This website is not affiliated with, endorsed by, or connected to any casino operator or game provider. All game names and trademarks are property of their respective owners. You must be 18+ (or legal gambling age in your jurisdiction) to access this site.

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Live data: last 90 days of Super Color Game

Open the live tracker โ†’
Rounds (90d)
112,156
Rounds tracked in total
297,388
since 2026-01-07
Biggest multiplier
1,000x
Pink, 2026-07-10
ResultObservedTheoreticalDifferenceAvg multiplierMax
Yellow35.43%16.67%+18.763.5x750x
White24.02%16.67%+7.354.7x1,000x
Pink15.76%16.67%-0.916.8x1,000x
Blue10.17%16.67%-6.59.7x1,000x
Green7.39%16.67%-9.2812.8x1,000x
Red7.23%16.67%-9.4414x1,000x

Source: LiveCasinoData tracker, refreshed every 10 minutes. Figures on the live page move as new rounds arrive.