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Super Color Game: The Complete Guide (Dice, Bets, Multipliers & Live Stats)

By LiveCasinoData editorial team ยท Updated 2026-08-28 ยท 14 min read

Super Color Game is an Evolution live dice show launched on 14 May 2025, based on the Filipino fairground Color Game. Three six-colour dice tumble down a chute and players bet on which colours show up, with Single, Double and Triple bets on each of six colours. Evolution quotes 95.54% to 95.62% RTP, and our 296,980 tracked rounds show the dice producing triples 2.71% of the time against a theoretical 2.78%.

Key takeaways

  • Each of the three dice has six colours (Yellow, White, Pink, Blue, Red, Green), so a chosen colour shows on at least one die in 42.13% of rounds, on two or more in 7.41%, and on all three in 0.46%.
  • Single bets pay 1:1, 2:1 or 3:1 depending on how many dice match; Double pays 8:1 and Triple pays 150:1. Random multipliers from 4x to 1,000x are added to some spots before the drop.
  • Evolution's theoretical RTP is 95.54% for Single, 95.61% for Double and 95.62% for Triple, a house edge of roughly 4.4% on every spot.
  • In the last 90 days our tracker logged 111,850 rounds: 55.54% showed three different colours, 41.75% a double and 2.71% a triple, all within 0.1 points of theory.
  • A multiplied bet actually won in 15.34% of rounds, 1,023 rounds paid 100x or more, and 17 rounds paid the full 1,000x. The longest stretch without any triple was 430 rounds.

Live data: last 90 days of Super Color Game

Open the live tracker โ†’
Rounds (90d)
140,253
Rounds tracked in total
334,039
since 2026-01-07
Biggest multiplier
1,000x
Green, 2026-08-28
ResultObservedTheoreticalDifferenceAvg multiplierMax
Yellow35.45%16.67%+18.783.6x750x
White24.03%16.67%+7.364.6x1,000x
Pink15.7%16.67%-0.976.5x1,000x
Blue10.23%16.67%-6.449.9x1,000x
Green7.37%16.67%-9.313x1,000x
Red7.22%16.67%-9.4513.6x1,000x

Source: LiveCasinoData tracker, refreshed every 10 minutes. Figures on the live page move as new rounds arrive.

Super Color Game is Evolution's live dice show in which three oversized six-colour dice are dropped down a chute and players bet on the colours that land face up. There are 18 bet spots, a payout ladder from 1:1 up to 150:1, and random multipliers of 4x to 1,000x that arrive after betting closes. Evolution rates the game between 95.54% and 95.62% RTP. This guide explains every bet and compares the official odds with the 296,980 rounds recorded by our live Super Color Game tracker since January 2026.

What is Super Color Game?

Super Color Game is a live-hosted dice game show that Evolution launched on 14 May 2025, its fifth game show of that year. It adapts the "Color Game", a perya fairground game from the Philippines played with coloured dice, adding a giant set, a chute, a pin-studded platform and the multiplier layer that makes the top payouts possible.

Betting opens for roughly 15 seconds. When it closes, multipliers are drawn and shown on some of the 18 bet spots, then the host releases the three dice, which bounce off the pins and settle. The three upward faces are the result. The whole cycle averages 40.0 seconds in our feed, about 90 rounds an hour.

It runs 24/7 with a live presenter and sits in the "dice" category on our site alongside Lightning Dice, but it uses colours instead of pips, so there is nothing to add up. If you want a screen-by-screen walkthrough of the interface, start with the how to play page.

How do the three colour dice produce a result?

Every die carries the same six colours, one per face: Yellow, White, Pink, Blue, Red and Green. Each colour therefore has exactly a 1 in 6 chance on each die, and the three dice are independent of one another, so there are 6 x 6 x 6 = 216 equally likely combinations per drop.

Those 216 combinations sort into three kinds of round: 120 (55.56%) with three different colours, 90 (41.67%) with exactly two matching, a double, and 6 (2.78%) with all three matching, a triple. A triple of any colour shows up about once every 36 rounds.

For a single colour you have picked, the numbers look like this.

Dice showing your colour Combinations Probability
Exactly 1 75 34.72%
Exactly 2 15 6.94%
All 3 1 0.46%
At least 1 91 42.13%
At least 2 16 7.41%
None 125 57.87%

One point deserves emphasis because our own data can mislead on it. The feed we collect lists the three colours in a display order, not by die: the first position is Yellow 35.4% of the time and the third is Green 35.1%. That is a sorting convention. Across all three positions every colour sits between 16.4% and 16.9%, the uniform share you would expect. Yellow is not the most common colour and Green is not the rarest.

What are the 18 bet spots and what do they pay?

The betting layout has three bet types for each of the six colours, making 18 spots in total. Single wins if your colour shows on at least one die, Double needs it on at least two, and Triple needs all three.

Bet Wins when Base payout Chance per round Evolution RTP
Single Colour on 1 die 1:1 34.72% 95.54%
Single Colour on 2 dice 2:1 6.94% (same spot)
Single Colour on 3 dice 3:1 0.46% (same spot)
Double Colour on 2 or 3 dice 8:1 7.41% 95.61%
Triple Colour on all 3 dice 150:1 0.46% 95.62%

The Single bet is the workhorse. It pays out in 42.13% of rounds and scales with the number of matching dice. Losing five Single rounds in a row on the same colour has a 6.5% chance, and ten in a row 0.42%, so it is a low-variance bet by game-show standards.

The Double bet at 8:1 hits 7.41% of the time, roughly once every 13.5 rounds, and over 30 rounds there is still a 9.9% chance of never winning it. The Triple bet at 150:1 hits once per 216 rounds on average, and a run of 216 rounds without a win has a 36.8% chance.

Bet limits are set by each operator, typically 0.20 to 10,000 per spot, and you can cover as many of the 18 spots as you like.

How do the random multipliers work?

After bets close and before the dice drop, the game attaches a random multiplier to some of the 18 spots; in our data that is between 1 and 13 spots per round, with an average of 4.62. If a multiplied spot then wins, the multiplier replaces the base payout and pays that many times the stake.

The size of the multiplier depends on the bet type and, for Single bets, on how many dice match.

Multiplied spot Published range Observed median Observed average
Single, colour on 2 dice 4x to 10x 5x 5.1x
Single, colour on 3 dice 10x to 100x 20x 26x
Double 15x to 100x 20x 25x
Triple 200x to 1,000x 300x 364x

A Single bet that wins with only one matching die never receives a multiplier; the 1:1 base payout stands. Since that is the most common way a Single bet wins (34.72% of rounds), most Single wins are plain even-money returns.

Multipliers are visible before the drop, but betting has already closed. They are not a bonus layered on top of fair odds; they are what brings the payouts up to the published RTP. Without them the Single bet would return about 92.1%, the Double 66.7% and the Triple 69.9% of stakes, far below the 95.5% to 95.6% Evolution publishes. Our multipliers and triples page tracks how often each range actually pays.

How often does a multiplied bet actually win?

In the last 90 days a multiplier was paid on a winning spot in 15.34% of rounds, 17,158 out of 111,850. Over the last 30 days the figure was 15.55%. The other 84.66% of rounds settled at base payouts only, because the multiplied spots either lost or were Single bets that matched just one die.

The gap between such rounds averaged 6.5, with the longest at 58. Which multiplier gets paid depends on what the dice do. In rounds that produced a double, 33.3% had a multiplied winner, the median paid multiplier was still 1x, the 90th percentile was 20x and the top was 100x. In rounds that produced a triple, 53.5% had a multiplied winner, with an average of 105x across all triple rounds, a 90th percentile of 400x and a maximum of 1,000x.

Here is how the largest paid multiplier per round was distributed across the 90-day window.

Paid multiplier Share of all rounds
1x (no multiplied winner) 84.66%
4x to 10x 4.02%
15x 5.11%
20x to 30x 3.88%
50x to 75x 1.41%
100x 0.17%
200x to 500x 0.69%
750x 0.04%
1,000x 0.015%

Rounds paying 100x or more totalled 1,023 in 90 days (0.91%), 500 of them in the last 30 days; 174 paid 500x or more and 17 paid the full 1,000x. The average gap between 100x-plus rounds was 109 and the longest was 870, nearly ten hours of drops.

The 1,000x results were all on the Triple bet. Recent examples include Pink on 2026-08-27, Green on 2026-08-16, White on 2026-08-14, Blue on 2026-08-13, Red on 2026-08-08, Green on 2026-08-07, Pink and Green both on 2026-07-31, White on 2026-07-25 and Red on 2026-07-20, 18 and 17. To collect one of those you need a chip on the exact colour's Triple spot, that colour on all three dice, and the 1,000x multiplier assigned to that spot in that round.

What is the RTP and house edge of Super Color Game?

Evolution publishes a theoretical return of 95.54% on Single, 95.61% on Double and 95.62% on Triple, so the house edge is 4.46%, 4.39% and 4.38% respectively. The three spots are almost identical in expected return, which is unusual for a game show.

Bet Theoretical RTP House edge Base return without multipliers
Single 95.54% 4.46% 92.1%
Double 95.61% 4.39% 66.7%
Triple 95.62% 4.38% 69.9%

The last column shows why the multipliers cannot be ignored. On the Double and Triple bets roughly 26 to 29 percentage points of the return arrive only through multiplied wins, which means the result of those bets over a session is dominated by whether a multiplier happened to land on your spot when it hit. Equal RTP does not mean equal experience: Single pays small and often, Triple pays almost never and then very large.

The game's optimal RTP is quoted as 95.62%; a 97% figure seen in some listings is wrong. Spreading stakes over several spots yields a blend that can never exceed 95.62%. Per-bet detail lives on the Super Color Game RTP page and the site-wide RTP monitor.

We do not calculate an observed RTP from paid multipliers, because our feed records only the top multiplier on a winning spot and we cannot see what players wagered. What we can verify is whether the dice and multiplier draws behave as advertised.

Do the dice match the theoretical odds in our data?

Yes. Across 111,850 rounds in the last 90 days, 55.54% of drops showed three different colours, 41.75% a double and 2.71% a triple, against theoretical values of 55.56%, 41.67% and 2.78%. Every gap is a tenth of a percentage point or less.

Outcome Theoretical Observed (90 days) Rounds
Three different colours 55.56% 55.54% 62,121
Double (two match) 41.67% 41.75% 46,696
Triple (all match) 2.78% 2.71% 3,033

Per colour the picture is equally flat: each colour appeared on a die between 16.43% and 16.88% of the time against a theoretical 16.67%. Triples by colour ran Pink 524, Yellow 523, White 511, Red 510, Green 503 and Blue 462. Blue's shortfall is ordinary noise when 3,033 events are split six ways. Doubles per colour landed between 7,526 and 7,975.

The multiplier draws also stayed inside the published ranges with nothing outside them. After a collector fix on 2026-08-27 we recomputed every historic round, and the monthly share of rounds with a paid multiplier has been steady between 14.9% and 15.7% since January.

Our scraper was down from 2026-06-30 to 2026-07-09, and April through June are lighter than other months, so figures for those windows rest on fewer rounds. The live stats page explains how each widget is built and where the thin patches are.

How long are the droughts on doubles and triples?

The average gap between triples of any colour was 36.9 rounds in the last 90 days, and the longest run without a triple was 430 rounds, about 4.8 hours of play. For a specific colour's Triple bet the expected wait is 216 rounds, and a 430-round drought on that bet has a 13.6% chance of happening in any given stretch, so it is not rare.

Doubles are a different story. The longest run without any double or triple was 19 rounds, with an average gap of 2.2 rounds, because 44.4% of every drop lands as a double or better. The Double bet on one colour, though, wins only 7.41% of the time, so its own droughts are much longer than the "any double" figure suggests.

None of these gaps carry information about the next drop. The dice have no record of previous rounds, and a 430-round triple drought makes the next triple no more likely than usual. Our drought tracker shows the current gap for each colour and bet type so you can see the variance for what it is, not so you can time a bet. The same goes for "hot" colours: six appearances in a row leave the next die at 1 in 6.

How much bankroll does Super Color Game need?

A Single bet player can plan around a 42% hit rate and a 6.5% chance of five straight losses; a Triple bet player needs to budget for an expected 216 rounds between wins, which at 40 seconds a round is about 2.4 hours. The bet you pick sets the bankroll you need far more than the RTP does, because the three RTPs are nearly the same.

For a Double bet, 30 rounds carry a 9.9% chance of no win at all, so 30 to 40 units per stake level is a realistic floor. For a Triple bet, more than a third of 216-round stretches end with no win, and a full 1,000x needs both the 1 in 216 hit and the top multiplier on that spot in that round.

Betting across colours changes the shape of your results, not the average. Six Single bets, one per colour, win on one to three spots every round while losing three to five stakes, and the blended return stays at 95.54%. Detailed coverage plans, combined hit rates and the arithmetic behind progression systems are on the strategy page.

What mistakes do new players make?

The most common error is treating the feed's display order or a run of results as a colour ranking. Every colour is 1 in 6 on every die, and a chart that shows Yellow "first" 35% of the time is describing a sorting rule, not a probability. Betting more on a colour because it has been quiet, or less because it has been busy, changes nothing except your variance.

The second is assuming the multiplier on screen can be acted on. It appears after betting closes, so the spot that lights up with 1,000x is either one you already covered or one you missed. Covering all six Triple spots to "catch" one costs six units for a 2.78% chance, and only one spot can win.

Third, players chase the Triple bet after a long drought, reasoning that a triple is overdue. A 430-round gap has already happened in our data and the probability on the next drop stayed at 0.46% throughout. Fourth, players see three near-identical RTPs and treat the bets as interchangeable, when their volatility differs enormously.

Finally, 90 rounds an hour add up fast, and a 4.4% edge applied to hundreds of bets is a predictable cost. Set a loss limit before the first drop and use deposit limits and time-outs where your operator provides them. Our responsible gambling observatory exists to make that maths visible.

Super Color Game is distributed by Evolution to licensed online casinos, so availability depends on whether an operator in your jurisdiction carries the Evolution game show catalogue. Evolution's own site has no stable public page for this title, so the authoritative rules, payout table and RTP figures are the ones in the game client's help section.

In regulated markets the game is offered only by operators holding a local licence, whose terms set the bet limits and any maximum payout per round. The dice drop is streamed live, recorded and audited like Evolution's other live tables. If online casino play is not legal where you live, no licensed operator will offer it, and unlicensed sites carry none of those protections.

Frequently asked questions

How does Super Color Game work?

A live host drops three large dice down a chute onto a pegged platform. Every die has six coloured faces: Yellow, White, Pink, Blue, Red and Green. Before the drop you bet on a colour appearing once or more (Single), twice or more (Double) or on all three dice (Triple). After betting closes, random multipliers of 4x to 1,000x are attached to some bet spots. A round takes about 40 seconds.

What are the odds of a triple in Super Color Game?

Any triple (all three dice the same colour) happens in 6 of 216 combinations, or 2.78% of rounds, roughly once every 36 drops. A specific colour's triple is 1 in 216, or 0.46%, so the expected wait on a single Triple bet is 216 rounds, about 2.4 hours. Our 90-day data shows 3,033 triples in 111,850 rounds (2.71%), and the longest gap without any triple was 430 rounds.

What is the RTP of Super Color Game?

Evolution publishes 95.54% for the Single bet, 95.61% for Double and 95.62% for Triple, giving an optimal RTP of 95.62%. Without the random multipliers the base payouts would return far less (about 92.1%, 66.7% and 69.9% respectively), which is why the multipliers are part of the game's core design rather than a bonus on top. The house edge is about 4.4% to 4.5% whichever spot you pick.

What is the biggest win in Super Color Game?

The largest possible payout is 1,000x the stake, which needs a Triple bet on the exact colour that lands on all three dice while that spot carries the top multiplier. Our tracker has recorded 17 rounds paying 1,000x in the last 90 days, including Pink on 2026-08-27, Green on 2026-08-16 and White on 2026-08-14. Rounds paying 100x or more arrive about once every 109 drops on average.

Is Super Color Game rigged or is one colour more common?

No colour is more common. Across the last 90 days each colour landed on a die between 16.43% and 16.88% of the time, against a theoretical 16.67%. The overall mix of three different colours, doubles and triples also matched the 216-combination model within 0.1 percentage points. The game is fair in the statistical sense, but the built-in house edge of about 4.4% still means the average player loses over time.

Live results for Super Color Game: every round as it lands, plus bonus frequencies and drought counters.

Published 2026-08-28 ยท Last substantive update 2026-08-28. Figures marked as observed come from our own tracker and change as rounds arrive; theoretical figures come from the provider's published rules. 18+. Gambling involves risk; play only with licensed operators.