How to Play Super Color Game: Rules, Bets and a Beginner's Walkthrough
By LiveCasinoData editorial team ยท Updated 2026-08-28 ยท 13 min read
Super Color Game is Evolution's live dice show: three oversized six-colour dice drop down a chute and the three colours facing up decide the round. You bet on a colour as a Single (pays 1:1, 2:1 or 3:1 by dice count), a Double (8:1) or a Triple (150:1) within a betting window of roughly 15 seconds, then random multipliers of 4x to 1,000x land on some spots before the drop. Every bet returns between 95.54% and 95.62% in theory, and our tracker has logged 296,980 rounds to check that.
Key takeaways
- Super Color Game uses three six-sided dice, each carrying Yellow, White, Pink, Blue, Red and Green, so every colour has a 1 in 6 chance on every die.
- The board has 18 bet spots: six colours times three bet types (Single, Double, Triple), paying 1:1 to 3:1, 8:1 and 150:1 before multipliers.
- Random multipliers of 4x to 1,000x are attached to some spots after betting closes; in our data 1 to 13 spots carry one each round, 4.6 on average.
- A Single bet on one colour wins 42.13% of rounds, a Double 7.41% and a Triple 0.46%, which is one round in 216.
- Evolution's theoretical RTP is 95.54% for Single, 95.61% for Double and 95.62% for Triple; a round lasts about 40 seconds.
Live data: last 90 days of Super Color Game
Open the live tracker โ| Result | Observed | Theoretical | Difference | Avg multiplier | Max |
|---|---|---|---|---|---|
| Yellow | 35.44% | 16.67% | +18.77 | 3.5x | 750x |
| White | 24.02% | 16.67% | +7.35 | 4.6x | 1,000x |
| Pink | 15.75% | 16.67% | -0.92 | 6.7x | 1,000x |
| Blue | 10.16% | 16.67% | -6.51 | 9.8x | 1,000x |
| Green | 7.39% | 16.67% | -9.28 | 12.9x | 1,000x |
| Red | 7.24% | 16.67% | -9.43 | 14x | 1,000x |
Source: LiveCasinoData tracker, refreshed every 10 minutes. Figures on the live page move as new rounds arrive.
Super Color Game is played in three moves: choose a chip, put it on a colour as a Single, Double or Triple, and watch three giant dice tumble down a chute. The three colours facing up when they stop decide every bet on the board. Our tracker has logged 296,980 rounds since 2026-01-07, so the odds and payouts below are checked against real results rather than copied from a rules card. If you want the wider picture first, the Super Color Game guide covers the game end to end; the live tracker shows what the dice are doing right now.
What is Super Color Game and how do the dice work?
Super Color Game is a live dice show from Evolution that went live on 14 May 2025. It is based on the Filipino Color Game, a perya fairground dice game, scaled up to a studio set with a host, a chute and three supersize dice.
Each die is an ordinary six-sided cube, but instead of pips the faces carry six colours: Yellow, White, Pink, Blue, Red and Green. Every die has each colour exactly once. That single fact drives all of the maths in this guide. A colour has a 1 in 6 chance on each die, the three dice do not influence each other, and there are 216 possible combinations of three faces.
The host tips the dice into a chute. They slide down onto a platform studded with pins, bounce, and settle with one face up on each. Cameras read the three colours, the result is shown on screen and bets are settled. A whole round, from betting open to payout, averages 40.0 seconds in our feed.
What does the Super Color Game screen show?
The interface has four areas.
The video. The upper part of the screen shows the host, the chute and the landing platform. After each drop the three result colours are shown as large icons over the video.
The betting board. Six colour columns, each with three stacked spots: Single at the top, Double below it, Triple at the bottom. That is 18 spots. Base payouts are printed on each spot. When multipliers are assigned, the affected spots light up with their multiplier value.
The chip tray and controls. Under the board sit the chip values, plus Undo, Double (which doubles every chip on the board, nothing to do with the Double bet) and Repeat, which re-places your previous round's bets.
The timer, history and chat. A countdown bar shows how long betting remains. A results strip lists recent rounds as three colour dots each, and the chat lets you talk to the host. The in-client history only covers a few dozen drops.
How does a round of Super Color Game work?
Every round runs through the same eight stages, and after a handful of rounds the rhythm becomes automatic.
- Wait for betting to open. If you join mid-round, the board is greyed out. It unlocks the moment the previous round pays out.
- Choose a chip. Tap a value in the tray. Operators typically allow anything from 0.20 up to 10,000 on a single spot, though your casino's limits may be narrower.
- Place your bets. Tap any of the 18 spots. You can back one colour three ways, six colours one way, or any mix, with different amounts on each.
- Betting closes. The timer runs out after roughly 15 seconds and the board locks. Nothing can be added or removed after this point.
- Multipliers land. Random multipliers appear on some of the 18 spots. In our data between 1 and 13 spots receive one, 4.6 on average. You see them before the drop, but your bets are already in.
- The dice drop. The host releases the dice down the chute. They tumble across the pin platform and stop.
- The result is read. Three colours are displayed. They are either all different (55.56% of rounds), a pair plus one odd colour (41.67%) or three of a kind (2.78%).
- Bets settle. Winning spots are highlighted and your balance updates. A few seconds later the next betting window opens.
What are the 18 bet spots and what do they pay?
There are three bet types, each available on all six colours. The colour you pick never changes the odds; the bet type is the only decision that matters mathematically.
| Bet type | Wins when | Base payout | Chance per round | Theoretical RTP |
|---|---|---|---|---|
| Single | Your colour shows on at least one die | 1:1 (one die), 2:1 (two dice), 3:1 (three dice) | 42.13% | 95.54% |
| Double | Your colour shows on at least two dice | 8:1 | 7.41% | 95.61% |
| Triple | All three dice show your colour | 150:1 | 0.46% | 95.62% |
Source: Evolution's official game rules as shown in the client help.
Payouts are quoted as "to one", so a 10 chip on a Single that hits one die returns 20, and the same chip on a winning Triple returns 1,510. Of the 91 combinations out of 216 in which your colour appears at all, 75 show it once, 15 show it twice and 1 shows it three times, so the 2:1 and 3:1 Single outcomes are the minority.
A Double bet also wins when a triple lands, because three dice showing your colour includes two. A Triple bet only wins on the exact triple.
The three RTP figures are within 0.08 percentage points of each other, which is a much smaller spread than in most game shows. What separates the bets is volatility, not return, and the RTP page sets out the house edge and variance of each in detail.
How do the random multipliers work?
Multipliers are the reason the base payouts above are not the whole story. Without them the Single bet would return only about 92% and the Double and Triple around 67% and 70%; the multipliers lift all three to Evolution's published 95.5% to 95.6%.
After the betting timer expires, and before the dice go down the chute, the game attaches random multipliers to a random selection of spots. The published ranges depend on the bet type and, for Singles, on how many dice would need to agree.
| Spot | Applies when | Multiplier range | Observed median (90 days) |
|---|---|---|---|
| Single, two dice | Your colour shows on exactly two dice | 4x to 10x | 5x |
| Single, three dice | Your colour shows on all three dice | 10x to 100x | 20x |
| Double | At least two dice show your colour | 15x to 100x | 20x |
| Triple | All three dice show your colour | 200x to 1,000x | 300x |
A Single bet that wins on just one die never receives a multiplier; it pays its plain 1:1. According to the client help, a multiplied spot that wins pays the multiplier times the stake in place of the base payout, so a 100x on a Double pays 100 times your chip, not 100 times the 8:1 payout.
The multiplier being on the board is not the same as it paying. Over 90 days a multiplied spot actually won in 15.34% of rounds, roughly one round in 6.5, with a longest observed stretch of 58 rounds between such wins. The full breakdown of which multipliers paid and how often is on the multipliers and triples page.
What are the odds of a double or a triple?
A double of any colour lands in 41.67% of rounds and a triple of any colour in 2.78%, which is one round in 36. For a specific colour the figures fall to 6.94% for exactly two dice and 0.46% for all three.
Our 90-day sample of 111,850 rounds matches the theory almost exactly.
| Outcome | Theory | Observed (111,850 rounds) |
|---|---|---|
| All three colours different | 55.56% | 55.54% |
| One pair (double) | 41.67% | 41.75% |
| Three of a kind (triple) | 2.78% | 2.71% |
Triples were spread evenly across the colours: Pink 524, Yellow 523, White 511, Red 510, Green 503 and Blue 462 out of 3,033. The average wait between triples was 36.9 rounds, and the longest stretch without any triple was 430 rounds, close to five hours of play. Waits like that are not a fault in the dice.
Which Super Color Game rules trip up beginners?
Five misunderstandings account for most of the complaints in the chat.
Multipliers appear after bets close. Seeing a 1,000x light up on Blue Triple after your chips are locked is part of the design. You cannot chase a multiplier you can see.
A Single on one die pays 1:1, multiplier or not. Beginners see "4x" on their Single and expect it when one die shows their colour. The two-dice and three-dice multipliers on a Single only apply if two or three dice agree.
The result display order is not a frequency. Result strips and some stats tables list the three colours in a fixed order that tends to put Yellow first and Green last. Our own feed shows Yellow in the first position 35.4% of the time, yet across all three positions each colour sits between 16.4% and 16.9%. No colour comes up more than another, and the tracker's "result" share describes display order, not the dice.
Double and Triple pay rarely, by design. A Double on one colour wins about once in 13.5 rounds, a Triple once in 216. Betting a Triple every round for an hour, about 90 rounds, gives you roughly a 34% chance of hitting it at all.
The Double button is not the Double bet. The control that doubles all chips on the board shares a name with the 8:1 bet, and tapping it by accident stakes twice what you planned.
Can you play Super Color Game on mobile?
Yes, and the game is built for it. Evolution serves one live stream that adapts to screen size, so the dice, the odds and the 18 spots are identical on a phone.
Layout. In portrait the video sits on top and the six colour columns stack beneath it, with Single, Double and Triple rows under each. Landscape resembles the desktop view with more room for the video. Neither orientation changes the timer, which is the tightest part of mobile play: 15 seconds is not long to scroll a board with 18 spots.
Connection. A live stream uses data at roughly video-call rates. The settings menu lets you reduce stream quality, and if bandwidth collapses the client keeps the bets running while the picture pauses.
Apps and demos. There is no Evolution app for the game; play through your casino's site or its official app. There is also no free demo of the live table, because the stream and payouts are shared by every player at once. The nearest thing to practice is the minimum chip on a Single bet.
What should a beginner bet on first?
Start with a small Single bet on one colour and leave the Triple spots alone until you have watched a few hundred rounds.
A Single wins 42.13% of rounds, so you will see a payout roughly every two or three drops, which is enough feedback to learn the timer and the multiplier reveal without losing quickly. Its RTP of 95.54% trails the Triple's 95.62% by less than a tenth of a point, so you give up almost nothing in expected return for far less variance.
The Double is the middle ground: a hit about every 13.5 rounds, an 8:1 base payout and multipliers from 15x to 100x. The Triple is the lottery ticket. Its 150:1 base and 200x to 1,000x multipliers are real, but the expected wait of 216 rounds is about 2.4 hours of continuous play, and there is a 36.8% chance of going that whole stretch without a single hit.
Covering all 18 spots is the pattern to avoid. Something wins on almost every drop and the total still loses at the house edge, because the winning chip is paid from the 17 that lost. The strategy page works through coverage plans and the Martingale on this game with the actual numbers.
What does our tracker show before you sit down?
Our tracker records every round from the casino.org feed and has stored 296,980 rounds since 2026-01-07, 55,263 of them in the last 30 days. Three views on the live stats page are worth a look before you place a chip.
Colour and outcome frequencies. Each colour appeared on a die between 16.43% and 16.88% of the time over 90 days, against a theoretical 16.67%. Doubles landed at 41.75% and triples at 2.71%. Use this as evidence the dice are fair, not as a hint about the next drop.
Multiplier stats. In 84.66% of rounds no multiplied spot won at all. The most common paid multiplier was 15x (5.11% of rounds), then 20x (2.56%) and 4x (1.95%). Rounds paying 100x or more happened 1,023 times in 90 days, 0.91% of rounds, with an average gap of 109 rounds and a longest gap of 870. The 1,000x ceiling paid 17 times, most recently Pink on 2026-08-27.
Droughts and busy hours. The drought tracker counts rounds since the last double, triple and 100x+ payout. The longest run without any double or triple was 19 rounds. Tables are busiest between 13:00 and 16:00 UTC. None of these figures change the odds of the next round, because the dice have no memory.
Playing responsibly
Forty-second rounds and a 1,000x number flashing on the board are both designed to keep you playing. Set a loss limit and a time limit before opening the game, use your casino's deposit and session tools to enforce them, and stop at the limit no matter what the last drop showed. A long triple drought is not a sign that one is due.
Play only at operators licensed where you live, and only if you are of legal gambling age. If play stops being entertainment, self-exclusion schemes and national helplines exist in every regulated market, and our responsible gambling observatory explains how long droughts and volatility feel in practice.
Frequently asked questions
How does Super Color Game work?
A live host drops three large dice down a chute onto a platform studded with pins. Each die has six faces in six colours: Yellow, White, Pink, Blue, Red and Green. The three colours facing up when the dice stop are the result. Before the drop you bet on a colour as a Single (at least one die), a Double (at least two) or a Triple (all three). Random multipliers from 4x to 1,000x are added to some spots after betting closes, and a multiplied spot that wins pays the multiplier times your stake.
What are the odds of a triple in Super Color Game?
A triple of one specific colour has a 1 in 216 chance per round, or 0.46%, because each of the three independent dice must show that colour at 1 in 6. A triple of any colour is 6 in 216, or 2.78%, so about one round in 36. Our tracker recorded 3,033 triples in 111,850 rounds over 90 days, a 2.71% rate, with an average of 36.9 rounds between triples and a longest observed gap of 430 rounds.
What is the maximum win in Super Color Game?
The largest multiplier is 1,000x the stake, and it can only land on a Triple bet. To collect it you need the dice to show your colour three times (a 1 in 216 event) in a round where that exact Triple spot carries the 1,000x multiplier. Our tracker logged 17 rounds paying 1,000x in 90 days, including Pink on 2026-08-27 and Green on 2026-08-16. Operators may apply their own payout caps per round.
Is Yellow the most common colour in Super Color Game?
No. Every die carries each of the six colours once, so each colour has exactly a 1 in 6 chance on every die. Our tracker confirms this: over 90 days each colour appeared on a die between 16.43% and 16.88% of the time against a theoretical 16.67%. Some result displays list colours in a fixed order that puts Yellow first, which is a display convention, not a frequency. No colour is hot or cold.
Can I play Super Color Game on my phone?
Yes. The mobile version is the same live stream with the same 18 bet spots, rearranged for a smaller screen. It runs inside your licensed casino's mobile site or app; there is no separate Evolution app to download, and any standalone app carrying the name is not the live game. Portrait and landscape both work. Since it is a video stream, use Wi-Fi or a stable mobile connection and expect the betting timer to be as short as on desktop.