Marble Race Live Stats: How Our Tracker Works and What the First 2,040 Rounds Show
By LiveCasinoData editorial team ยท Updated 2026-08-28 ยท 13 min read
Our Marble Race tracker has logged every race since the game's first captured round on 27 August 2026, reaching 2,040 rounds by the following day. Black leads the six colours at 17.40% of first-place finishes, all 30 possible top-two pairs have already occurred, and the widest colour gap so far is 38 races. The sample is still small, so treat every figure here as early, not final.
Key takeaways
- The tracker at /games/marble-race began recording Marble Race on 2026-08-27 and had logged 2,040 races by 2026-08-28, making it the newest game in our dataset.
- Black has finished first in 17.40% of races so far, white the least at 15.20%; both sit within about 1.5 points of the fair 16.67% share expected across six marbles.
- All 30 possible ordered top-two finishes have already appeared, occurring between 50 and 89 times each against an expected average of 68.
- The longest run of one colour winning in a row is 4 races, reached twice by red and once by blue; the longest wait for any single colour to win again is 38 races, set by blue.
- A field called round_rtp shows what real stakes actually returned on that specific race, averaging 101.9% but ranging from 2.5% to 472.9%; it is not the game's theoretical return and should never be read as one.
Marble Race is one of the newest titles in our tracker, and the numbers below reflect that: our first captured race dates to 27 August 2026, and by the next day the database held 2,040 rounds. This page explains what the tracker records, how to read the widgets on the live results page, and what those 2,040 races show so far about colour shares, streaks and a data field, round RTP, that is unique to this game's page. For the rules themselves, see the how to play guide.
What does the Marble Race tracker record?
For every race, the tracker stores the winning marble, the second-place marble, the complete six-marble finish order, the starting lane positions and both fixed payouts, pulled from the casino.org feed as each race settles.
Marble Race has an unusual data shape compared with wheel or dice games on this site, and it is worth spelling out because it affects how you should read the widgets. There is no spinning reel and no variable multiplier to record. Six coloured marbles, red, white, black, blue, green and yellow, start from randomised positions on a physical track, the host releases them, and the race plays out mechanically until at least two marbles cross the finish line. Whatever finishes first and second is the entire result.
Because the payouts are fixed rather than variable, our database stores them differently from a game like Crazy Time or Lightning Roulette. The multiplier field in a Marble Race record is always 1.00; it exists in the schema but carries no information here, since this is not a variable-multiplier game. The actual prices, 4.75 for a correct first-place pick and 27.0 for a correct exact top two, live in a result_details object alongside the winner, the second-place colour, the full finish order, the starting lane indices, and a fifth figure called round_rtp, which gets its own section below because it is easy to misread.
A few figures to set the scale of what exists right now:
- Total races tracked: 2,040, all captured since 2026-08-27
- Races on the first day (2026-08-27): 1,444
- Races on the second day, through capture time (2026-08-28): 596
- No 30-day or 90-day window exists yet; every statistic on this page is an all-time figure
That last point matters more here than it would for an established game. A day and a half of racing is enough to see whether the six colours are roughly balanced, but it is not enough to rule out short-term noise the way 90 days of Crazy Time spins can. Read every number below with that caveat attached.
How new is this data, and why does it matter?
It matters because small samples move around more than large ones, and 2,040 races is a small sample by the standards of the games we track elsewhere on this site.
Compare it with an established Evolution wheel game, where our dataset can run into the hundreds of thousands of spins collected over a year or more. At that scale, a colour or segment landing half a point away from its theoretical share is a settled, boring fact. At 2,040 races, a colour landing a point and a half away from its fair share, which is exactly what we see with white below, could be genuine early variance that will narrow as more races arrive, or it could be the first sign of something worth watching. One and a half days of data cannot tell the two apart. We will keep updating this page as the sample grows, and the honest answer today is that Marble Race's fairness picture is still forming.
This also affects the hourly breakdown. The busiest hours captured so far, 10:00, 14:00, 15:00, 12:00 and 13:00 UTC, describe roughly 36 hours of a single launch window rather than a settled daily rhythm. Treat that ranking as a snapshot, not a schedule.
How do I read each widget on the live results page?
Each panel on /games/marble-race describes past races. None of them predicts the next one, because each race is an independent physical event with no memory of the ones before it.
Live results strip. The newest races, most recent first, showing the winning and second-place marbles. Use it to check what just happened.
Colour statistics. How often each of the six marbles has finished first in the selected window, next to the fair 16.67% share. This is the closest thing Marble Race has to the segment tables on wheel games, except there are only six outcomes to track instead of dozens.
Top-two pair tracker. How often each of the 30 possible ordered first-and-second combinations has occurred. This widget does not exist in the same form on wheel games, because Marble Race's second bet type depends on an exact pair rather than a single segment.
Streak and gap tracker. The longest run of one colour winning consecutively, and how many races have passed since each colour last won. Descriptive only; a long gap does not make a colour due.
Highest round RTP entries. The races where real stakes returned the most relative to what was wagered that race, a volatility curiosity explained in its own section below.
Heatmap by hour. Race volume by hour of day, UTC. With only a day and a half of history, treat this as provisional.
What do the first 2,040 races show for each colour?
Every colour sits close to the fair 16.67% share, with black leading and white trailing.
| Marble colour | First-place share (2,040 races) | Difference from fair 16.67% |
|---|---|---|
| Black | 17.40% | +0.73 |
| Red | 16.91% | +0.24 |
| Yellow | 16.91% | +0.24 |
| Green | 16.86% | +0.19 |
| Blue | 16.72% | +0.05 |
| White | 15.20% | -1.47 |
Five of the six colours land within a quarter of a point to three quarters of a point of fair. White is the outlier, nearly a point and a half below its expected share. On 2,040 races that gap is well within the range ordinary sampling variance can produce for a 1-in-6 event; it is not, on its own, evidence of a biased track. It is exactly the kind of figure this page exists to keep an eye on as more races accumulate. If white's share is still noticeably below 16.67% once the tracker reaches five or ten times this many races, that would be worth a second look. Right now it is simply the shortest bar in a six-way, day-and-a-half-old sample.
What do the exact top-two pairs show?
All 30 possible first-and-second combinations, six winners times five possible runners-up, have already occurred at least once, ranging from 50 to 89 occurrences each and averaging 68.
That average of 68 is not a coincidence; it is exactly what you get from dividing 2,040 races by 30 possible pairs, which is the expected count if every pair is equally likely, matching a genuine 1-in-30 chance for each one. The range from 50 to 89 looks wide at first glance, but for 30 categories drawn from 2,040 trials, spreads that size are normal. No single pair standing out at 89 occurrences is unusual in the way it would be if the sample were, say, 20,000 races and one pair still sat at 89.
This pair-level data is specific to Marble Race among the games we track, because the second bet type here requires an exact order rather than a single winning outcome. For the maths behind why that bet pays 27 to 1 and what that implies about its return, see the bet types page and the RTP page.
Are win streaks and gaps between colours meaningful?
They describe what has already happened and nothing about what happens next, because each race starts the marbles from randomised positions independent of every previous race.
The longest run of one colour winning consecutively so far is 4 races, a mark reached twice by red and once by blue. On six equally likely outcomes, a run of four is not a rare event over 2,040 races; sequences that length turn up regularly in random data of this size.
The gap side tells a similar story. On average, a colour that just won should take about 6 races to win again, since there are six colours and each has roughly a 1-in-6 chance per race. Our data lines up closely: black returns every 5.7 races on average, white every 6.5, and the other four cluster around 5.9. The longest waits recorded are white and black at 30 races each, blue at 38, green at 37, red at 37 and yellow at 27. Blue's 38-race gap is the longest in the dataset, and it feels notable when you are watching it live. It is also close to what probability predicts: the chance any single colour fails to win across 38 straight races, if each race gives it a true 1-in-6 shot, works out to roughly (5/6) raised to the 38th power, a small but unremarkable figure once you remember six colours are all racing to produce a long gap for one of them eventually. Somebody's colour was always going to post the longest gap in the sample; that it landed on blue at 38 races is not a signal about blue.
Chasing a colour because it has gone quiet, or avoiding one because it just won, treats the marbles as if they remembered previous races. They do not. Bankroll guidance for a game with roughly 30-to-45-second rounds and a real house edge is covered in the strategy guide.
What is round RTP, and why isn't it the game's RTP?
Round RTP is a per-race figure showing how real player stakes on that specific race actually paid out, and it has nothing to do with Marble Race's theoretical return to player.
Across the 2,040 races, round RTP averages 101.9%, sits at a median of 95.1%, and ranges from a low of 2.5% to a high of 472.9%. Those numbers swing that widely because a single race can have a handful of bettors clustered on the winning marble, or almost nobody, and the figure simply reflects what those particular stakes returned that race, not a probability calculation. A race where round RTP hit 472.9% does not mean the game paid out nearly five times its stakes as a rule; it means the players active on that one race happened to back the right outcomes heavily.
This is worth flagging plainly because it is easy to mistake for the game's actual return. It is not. The theoretical return figures for Marble Race, derived from the fixed 4.75-to-1 and 27-to-1 payouts against a fair six-marble field, are covered in depth on the RTP page, including how they compare with the numbers commonly quoted by third-party review sites. Round RTP belongs on this live-stats page as a volatility curiosity: a reminder that any single race's outcome for the players betting it can look nothing like the long-run average, in either direction.
How is our tracker different from watching the race live?
The broadcast shows you the current race and a short recent-results strip; our tracker keeps every race back to the first one we captured and turns that history into the colour, pair and streak statistics above.
Watching the stream tells you who just won and roughly what has happened in the last several races, which is enough to follow along in the moment. It cannot tell you whether black's 17.40% first-place share over 2,040 races is meaningful variance or an early signal, whether a 38-race gap for one colour is unusual, or what the median return on a real race actually looks like once round RTP is accounted for. Those all need a running database, which is what the tracker provides, updated as new races are captured from the feed.
Two things to keep in mind while this dataset is still young. First, because the game itself launched recently and our tracking began even more recently, there is no 30-day or 90-day comparison available yet, unlike the longer-running games on this site. Second, a short capture gap during a feed hiccup would show up as a quieter stretch in the hourly breakdown rather than as missing data flagged on the page, so a thin hour in the heatmap is more likely a small collection gap than a genuinely slow hour for the game.
How do I check today's Marble Race results?
Open /games/marble-race and use the colour statistics and pair tracker panels, which recalculate continuously as new races arrive; there is no separate daily results page because the data changes by the minute.
Given how young this dataset is, "today" and "all time" currently overlap by more than a full day, so the all-time figures in this article and the current live page should look close to each other for a while yet. That will change as more days of racing accumulate and the tracker starts distinguishing shorter windows the way it does for our longer-running games. Timestamps in the feed are UTC, which is also what the heatmap uses, so convert if you are comparing against a session played in your own time zone.
How reliable is the data, and what are its limits right now?
The tracker is only as reliable as its feed and its age allows, and right now both point toward treating every figure on this page as an early read rather than a settled one.
Every race comes from the casino.org feed, the same source used across our tracked games, and each record carries the feed's timestamp. The core mechanics, winner, second-place colour and both fixed payouts, are about as simple a data shape as any game we cover, which limits the ways a single race can be recorded incorrectly. The open question is purely one of sample size: 2,040 races is enough to see that the six colours are roughly balanced and that all 30 pairs occur near their expected rate, but it is not enough to make a confident statement about long-run fairness the way 90 days of a mature game's data allows.
For context on how we assess fairness across every tracked game, not just this one, see the fairness index. For a general note on playing responsibly, no result in this dataset, however unusual it looks, changes the odds of the next race, and setting a budget before you start matters more than reading any streak or gap on this page; the responsible gambling resources cover that in more depth. Official mechanics for Marble Race come from Evolution's own game page; the tracker adds the observed numbers Evolution does not publish itself.
Frequently asked questions
What was the last Marble Race result?
The live results strip on /games/marble-race lists the newest races first, showing the winning marble, the second-place marble and both fixed payouts. It updates as soon as a race is captured from the feed. Because results change continuously, this article cannot print a fixed answer; open the tracker for the current leader.
How do you track Marble Race results?
Our collector reads each completed race from the casino.org feed and stores the winner, the second-place marble, the full six-marble finish order and the starting lane positions. Those records rebuild every widget on the live page. The in-race broadcast only shows a short recent history, so a database like ours is needed for anything beyond the last few races.
Does Marble Race have a bonus round or multiplier?
No. Marble Race has no bonus game, no wheel and no variable multiplier. It pays two fixed prices, 4.75 to 1 for picking the first-place marble and 27 to 1 for picking the exact top two in order, on every race regardless of which colours win. See the bet types page for the full breakdown.
How many rounds of Marble Race data does LiveCasinoData have?
As of 2026-08-28 the tracker holds 2,040 races, all captured since the game's first recorded round on 2026-08-27. That is a genuinely new dataset, roughly a day and a half of racing, so hourly and daily patterns shown on the tracker should be treated as provisional rather than settled.
Is Marble Race rigged or fair?
Nothing in our first 2,040 races points to bias. Each of the six colours has finished first between 15.20% and 17.40% of the time, close to the fair 16.67% share, and all 30 possible top-two pairs have already occurred near their expected count of 68. That pattern is what a genuinely random race produces; it is not proof of long-run fairness on its own, which is why we keep tracking it.