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Dice City Live Stats: What Our Tracker Shows After the First Days of Data

By LiveCasinoData editorial team ยท Updated 2026-09-08 ยท 8 min read

Our Dice City tracker has logged 5,685 rounds since 5 September 2026, roughly 3.2 days of the Pragmatic DGA feed. A bonus game (Dice Battle, Lucky Drop or Boom or Bust) has resolved 16.57% of rounds so far, the largest paid result is 1,000x, and cash spots make up the rest. This page explains what each field on the live page means and reads the early numbers honestly against the published rules, with the caveat that a few days of data is not a settled long-run picture.

Key takeaways

  • The tracker at /games/dice-city holds 5,685 rounds recorded between 2026-09-05 09:56 UTC and 2026-09-08 14:42 UTC, a pace of about 74 rounds per hour.
  • A bonus game has settled 942 of those rounds, 16.57%, split across Dice Battle (496, 8.7%), Lucky Drop (275, 4.8%) and Boom or Bust (171, 3.0%).
  • The largest paid result so far is 1,000x on Boom or Bust on 7 September, followed by two separate 500x hits; 52 rounds, 0.91%, have reached 100x or higher.
  • In the last 24 hours the bonus rate read 15.46% across 1,831 rounds, and in the last 1,000 rounds it read 13.90%, both close to but not identical to the all-time figure.
  • The longest recorded gap between bonus rounds is 41 rounds, and this page will get a 30-day table once a full month of tracking exists.

Live data: last 90 days of Dice City

Open the live tracker โ†’
Rounds (90d)
17,291
Rounds tracked in total
17,291
since 2026-09-05
Bonus rate
16.84%
Biggest multiplier
1,000x
Boom/Bust, 2026-09-07
ResultObservedTheoreticalDifferenceAvg multiplierMax
1x41.39%42%-0.611.3x10x
2x28.15%25%+3.152.5x20x
5x13.62%13%+0.625.9x25x
Battlebonus8.76%7%+1.7617.7x200x
Lucky Dropbonus5.23%9%-3.7742.6x500x
Boom/Bustbonus2.85%4%-1.1543.9x1,000x

Longest gap without Boom/Bust in this window: 287 spins. Every spin is independent; a long gap does not change the next spin's odds.

Source: LiveCasinoData tracker, refreshed every 10 minutes. Figures on the live page move as new rounds arrive.

Dice City has no wheel and no fixed segments; two dice pick one of six bet spots each round, and our tracker stores the result the moment it settles. Tracking began on 5 September 2026, and the page now holds 5,685 rounds, about 3.2 days of continuous data. This page walks through what the tracker actually records, how to read each widget on the live page, and what those first few days show, with the sample size stated next to every figure. For the rules themselves, start with the Dice City guide.

What does the Dice City tracker record?

Four fields per round: the result label, the paid multiplier, a bonus flag, and a details object with the booster mechanics.

The result field is one of "1x", "2x", "5x" for the three cash spots, or a bonus-game label: "DiceBattle", "LuckyDrop" or "BoomOrBust". Our collector treats anything other than the three cash labels as a bonus round automatically, so bonus_triggered is true whenever the dice land on one of the three bonus spots. The multiplier field stores the feed's finalMul value, the final paid multiplier after any booster has been applied, so a boosted cash spot and an unboosted one both show up in the same column, just at different values.

The result_details field carries the booster mechanics: a raw round code, the final multiplier, whether the booster matched the winning spot (booster_win), and the booster's own multiplier and code. A recent sample: {"rc": "202", "booster_win": false, "booster_code": "101", "final_multiplier": 2, "booster_multiplier": 2}, a round where a 2x booster was in play but landed on a different spot than the one that won, so no boost was added.

What the feed does not give us matters just as much. It has no bet-level data, no player counts, and started_at is always null, so every round is timestamped by when it closed. Inside a bonus round we get the final result label and its paid multiplier only, not which Lucky Drop ladder rung was reached, which die color was picked in Boom or Bust, or how many Level Up symbols were collected. The how to play page walks through the six bet spots step by step, and the bonus rounds page covers trigger rules and what our data does and does not show inside each feature.

How do I read each widget on the live page?

Every panel on /games/dice-city describes rounds that already happened, not what comes next.

Live results strip. The newest rounds first, each tagged with its result label and paid multiplier. Use it to check a round you just watched.

Summary strip. Rounds in the last 24 hours, the bonus/feature rate over that same window, rounds since the last bonus round, and the top multiplier the page currently has on file. Because a full week of history does not exist yet, that top-multiplier figure reflects everything tracked so far rather than a fixed 7-day window.

Segment and outcome statistics. How often each of the six result labels has landed in the selected window, next to the count. With cash spots outnumbering bonus spots roughly five to one, this panel is the fastest way to see the base split.

Bonus and multiplier statistics. Breaks the bonus rounds down by which of the three games triggered, and shows the paid multiplier distribution across all rounds, not just bonus ones.

Drought tracker. Rounds since the last bonus round of any kind. It counts; it does not predict.

Hourly heatmap. Round volume by hour of day, which reflects when the studio table has been busiest, not when a bonus is more likely.

Dice City does not carry a probability calculator or paytable card, unlike some crash and blackjack titles on the site; the tracker here is descriptive.

What do the first days of data show?

The table below lines up the three windows this page is allowed to use this early: everything since tracking began, the last 24 hours, and the last 1,000 rounds.

Window Rounds Bonus/feature share Top multiplier
Since 5 September 2026 5,685 942 (16.57%) 1,000x
Last 24 hours 1,831 283 (15.46%) 500x
Last 1,000 rounds 1,000 139 (13.90%) 500x

Three windows, three slightly different bonus rates: 16.57% overall, 15.46% in the last day, 13.90% in the last thousand rounds. None of those numbers is "the" rate yet. With under 6,000 rounds behind it, a run of a few dozen extra cash-spot rounds can move the share by a point or more, and that is what these three windows are showing.

The base split has held roughly steady: cash spots (1x, 2x, 5x combined) account for 83.4% of all tracked rounds, close to the 80.2% seen in the tracker's first hour of data. What has moved more is the order inside the bonus games. In the first 81 rounds logged on 5 September, Lucky Drop was the most frequent bonus, ahead of Dice Battle and Boom or Bust. Across the full 5,685-round sample, that order has flipped: Dice Battle now leads at 8.7% of all rounds, Lucky Drop sits at 4.8%, and Boom or Bust at 3.0%. An hour of data suggested an ordering that a few days of data did not confirm, and a few days of data may still not match whatever the game settles into over months. Pragmatic Play has not published per-spot odds here, so there is no design figure to check either reading against; the RTP page covers that gap.

The multiplier side has grown more informative simply from having more rounds to draw on. The first day's sample topped out at 50x; the fuller sample now includes a 1,000x Boom or Bust result on 7 September, two separate 500x hits, a 300x and a 200x, all on Boom or Bust or Lucky Drop. Across the full sample, 967 rounds (17.01%) have paid 10x or more, 185 (3.25%) have reached 50x or more, and 52 (0.91%) have reached 100x or more. That says a larger sample surfaces larger outliers, which is what a heavy-tailed multiplier distribution does as it grows, not that the next round is due for one.

Are droughts, streaks and patterns real?

The gaps are real numbers; the predictions some players draw from them are not.

The longest recorded gap between bonus rounds so far is 41 rounds. That is a real stretch of cash-spot results in a row, and the live page's drought counter shows the current gap next to that reference figure. What it will not do is tell you that a bonus is "close." Each round's dice roll and booster placement are independent of the last one; a 41-round gap does not raise the odds on round 42, and two bonuses in three rounds does not mean a cold spell is coming. The strategy page covers why chasing a perceived pattern here does not change the underlying edge.

How reliable is this data?

Treat every figure on this page as an early reading. Tracking began on 5 September 2026 through Pragmatic's DGA lobby socket feed for this table, and as of this page's last update the sample stands at 5,685 rounds, about 3.2 days. That is enough to sketch a rough shape, not enough to call any share settled. A 7-day table, and eventually 30-day and 90-day tables, will be added once that much history actually exists; presenting them earlier would show numbers as long-run figures when they are not.

Two structural limits sit underneath the sample-size caveat. The feed and our collector give us the final result label and paid multiplier for a bonus round, not the mechanics inside it, so this page can describe how often Boom or Bust triggers but not how a round played out on its board. And a feed outage or collector restart leaves a gap in the data rather than an estimate, so a quiet-looking window more likely reflects a data gap than an actual lull. Neither limit changes what the data already shows: a bonus rate in the mid-teens, a base split dominated by the three cash spots, and multiplier outliers that grow more visible as the sample grows. For games tracked far longer, see the RTP monitor and the cross-game fairness index; the mechanically closest tracked game on the site is Snakes and Ladders, another Pragmatic Play Live dice-and-board show.

Frequently asked questions

How many Dice City rounds has the tracker recorded?

As of this page's last update, 5,685 rounds, all captured since tracking began on 5 September 2026 at 09:56 UTC. That is about 3.2 days of continuous data at roughly 74 rounds an hour. The count keeps climbing on the live page at /games/dice-city, so treat any specific figure here as a snapshot rather than a running total.

How often does a bonus game trigger in Dice City?

In our first 5,685 tracked rounds, a bonus game (Dice Battle, Lucky Drop or Boom or Bust) resolved 942 times, 16.57%. The last 1,000 rounds read slightly lower at 13.90%, and the last 24 hours read 15.46%. Those three windows are close but not identical, which is normal movement in an early sample, not a sign the rate is changing on purpose.

What is the biggest multiplier Dice City has paid so far?

The largest paid result our tracker has recorded is 1,000x, on Boom or Bust on 7 September 2026. Two separate 500x results followed, one on Lucky Drop and one on Boom or Bust, plus a 300x and a 200x, both Boom or Bust. None of these approach the game's published 5,000x or 10,000x ceilings, which is expected given the sample is still only a few days deep.

Does Dice City have hot or cold bet spots right now?

The tracker shows Dice Battle triggering more often than Lucky Drop over the full sample (8.7% versus 4.8%), which is the reverse of the split seen in the tracker's first hour of data. That kind of reordering is exactly what happens while a sample is still small; it says more about needing more rounds than about either spot being genuinely hot or cold.

Can I use Dice City's drought counter to predict the next bonus round?

No. The longest gap between bonus rounds recorded so far is 41 rounds, and the current gap shown on the live page is simply a count, not a forecast. Each roll of the dice and each booster placement is independent of every round before it, so a long wait does not raise the chance of a bonus on the next roll.

Live results for Dice City: every round as it lands, plus bonus frequencies and drought counters.

Published 2026-09-08 ยท Last substantive update 2026-09-08. Figures marked as observed come from our own tracker and change as rounds arrive; theoretical figures come from the provider's published rules. 18+. Gambling involves risk; play only with licensed operators.