Dice City Live Stats: 30 Days of Bonus-Game Data and Multipliers
By LiveCasinoData editorial team ยท Updated 2026-10-12 ยท 9 min read
Our Dice City tracker has logged 64,871 rounds since 5 September 2026 from the Pragmatic DGA feed, 52,429 of them in the last 30 days. A bonus game (Dice Battle, Lucky Drop or Boom or Bust) resolved 16.77% of those 30-day rounds, the largest paid result is 1,500x on Lucky Drop, and cash spots make up the rest. This page explains each field on the live page and reads the 30-day numbers against the published rules, with week-to-week spread shown honestly.
Key takeaways
- The tracker at /games/dice-city holds 64,871 rounds recorded between 2026-09-05 09:56 UTC and 2026-10-12 10:09 UTC, a steady pace of about 73 rounds per hour.
- Over the last 30 days a bonus game settled 8,790 of 52,429 rounds, 16.77%, split across Dice Battle (4,330, 8.26%), Lucky Drop (2,984, 5.69%) and Boom or Bust (1,476, 2.82%).
- The largest paid result is 1,500x on Lucky Drop on 4 October, followed by 1,200x on Boom or Bust on 9 October; 524 rounds, 1.00%, reached 100x or higher in the 30-day window.
- Four complete weeks read 16.83%, 16.98%, 16.40% and 17.07% for the bonus share, a spread of under 0.7 points around the 30-day figure.
- The longest recorded gap between bonus rounds is 51 rounds against an average of 6.0, and the 30-day tables on this page are refreshed monthly.
Live data: last 90 days of Dice City
Open the live tracker โ| Result | Observed | Theoretical | Difference | Avg multiplier | Max |
|---|---|---|---|---|---|
| 1x | 41.76% | 42% | -0.24 | 1.3x | 10x |
| 2x | 27.47% | 25% | +2.47 | 2.5x | 20x |
| 5x | 13.97% | 13% | +0.97 | 6x | 50x |
| Battlebonus | 8.39% | 7% | +1.39 | 17.7x | 200x |
| Lucky Dropbonus | 5.58% | 9% | -3.42 | 43.2x | 1,500x |
| Boom/Bustbonus | 2.82% | 4% | -1.18 | 47.2x | 1,200x |
Longest gap without Boom/Bust in this window: 287 spins. Every spin is independent; a long gap does not change the next spin's odds.
Source: LiveCasinoData tracker, refreshed every 10 minutes. Figures on the live page move as new rounds arrive.
Dice City biggest wins & record multipliers
Record multiplier: 1,500x on Oct 4, 2026, 10:57 AM UTC (Lucky Drop).
| # | Time (UTC) | Result | Detail | Multiplier |
|---|---|---|---|---|
| 1 | Lucky Drop | 600x | ||
| 2 | Lucky Drop | 500x | ||
| 3 | Lucky Drop | 240x | ||
| 4 | Lucky Drop | 240x | ||
| 5 | Lucky Drop | 240x |
| # | Date (UTC) | Result | Detail | Multiplier |
|---|---|---|---|---|
| 1 | Lucky Drop | 1,500x | ||
| 2 | Boom/Bust | 1,200x | ||
| 3 | Boom/Bust | 1,000x | ||
| 4 | Boom/Bust | 1,000x | ||
| 5 | Lucky Drop | 1,000x | ||
| 6 | Boom/Bust | 1,000x | ||
| 7 | Lucky Drop | 600x | ||
| 8 | Boom/Bust | 600x | ||
| 9 | Lucky Drop | 500x | ||
| 10 | Lucky Drop | 500x |
| # | Date (UTC) | Result | Detail | Multiplier |
|---|---|---|---|---|
| 1 | Lucky Drop | 1,500x | ||
| 2 | Boom/Bust | 1,200x | ||
| 3 | Boom/Bust | 1,000x | ||
| 4 | Boom/Bust | 1,000x | ||
| 5 | Lucky Drop | 1,000x | ||
| 6 | Lucky Drop | 600x | ||
| 7 | Boom/Bust | 600x | ||
| 8 | Lucky Drop | 500x | ||
| 9 | Lucky Drop | 500x | ||
| 10 | Lucky Drop | 500x |
Top multiplier per round as recorded by our tracker since September 5, 2026 (66,206 rounds). The feed does not publish payout amounts or winner counts, so none are shown.
See all records โDice City has no wheel and no fixed segments; two dice pick one of six bet spots each round, and our tracker stores the result the moment it settles. Tracking began on 5 September 2026 at 09:56 UTC, and the page now holds 64,871 rounds, with 52,429 of them in the last 30 days. The 30-day tables below are refreshed monthly, as of 12 October 2026. This page walks through what the tracker actually records, how to read each widget on the live page, and what a month of data shows, with the sample size stated next to every figure. For the rules themselves, start with the Dice City guide.
What does the Dice City tracker record?
Four fields per round: the result label, the paid multiplier, a bonus flag, and a details object with the booster mechanics.
The result field is one of "1x", "2x", "5x" for the three cash spots, or a bonus-game label: "DiceBattle", "LuckyDrop" or "BoomOrBust". Our collector treats anything other than the three cash labels as a bonus round automatically, so bonus_triggered is true whenever the dice land on one of the three bonus spots. The multiplier field stores the feed's finalMul value, the final paid multiplier after any booster has been applied, so a boosted cash spot and an unboosted one both show up in the same column, just at different values.
The result_details field carries the booster mechanics: a raw round code, the final multiplier, whether the booster matched the winning spot (booster_win), and the booster's own multiplier and code. A recent sample: {"rc": "202", "booster_win": false, "booster_code": "103", "final_multiplier": 2, "booster_multiplier": 2}, a round where a 2x booster was in play but landed on a different spot than the one that won, so no boost was added.
What the feed does not give us matters just as much. It has no bet-level data, no player counts, and started_at is always null, so every round is timestamped by when it closed. Inside a bonus round we get the final result label and its paid multiplier only, not which Lucky Drop ladder rung was reached, which die color was picked in Boom or Bust, or how many Level Up symbols were collected. The how to play page walks through the six bet spots step by step, and the bonus rounds page covers trigger rules and what our data does and does not show inside each feature.
How do I read each widget on the live page?
Every panel on /games/dice-city describes rounds that already happened, not what comes next.
Live results strip. The newest rounds first, each tagged with its result label and paid multiplier. Use it to check a round you just watched.
Summary strip. Rounds in the last 24 hours, the bonus/feature rate over that same window, rounds since the last bonus round, and the top multiplier the page currently has on file. That top-multiplier figure reflects everything tracked since 5 September 2026 (currently 1,500x) rather than a fixed 7-day window.
Segment and outcome statistics. How often each of the six result labels has landed in the selected window, next to the count. With cash spots outnumbering bonus spots roughly five to one, this panel is the fastest way to see the base split.
Bonus and multiplier statistics. Breaks the bonus rounds down by which of the three games triggered, and shows the paid multiplier distribution across all rounds, not just bonus ones.
Drought tracker. Rounds since the last bonus round of any kind. It counts; it does not predict.
Hourly heatmap. Round volume by hour of day, which reflects when the studio table has been busiest, not when a bonus is more likely.
Dice City does not carry a probability calculator or paytable card, unlike some crash and blackjack titles on the site; the tracker here is descriptive.
What do 30 days of data show?
The first table lines up four windows: everything since tracking began, the last 30 days, the last 7 days and the last 24 hours, all as of 12 October 2026.
| Window | Rounds | Bonus/feature share | Top multiplier |
|---|---|---|---|
| Since 5 September 2026 | 64,871 | 10,885 (16.78%) | 1,500x |
| Last 30 days | 52,429 | 8,790 (16.77%) | 1,500x |
| Last 7 days | 12,304 | 2,060 (16.74%) | 1,200x |
| Last 24 hours | 1,788 | 277 (15.49%) | 500x |
The second table splits the window into complete ISO weeks (Monday start). The partial weeks at either end, 7 September and 12 October, are left out.
| Week of | Rounds | Bonus/feature share | Max multiplier |
|---|---|---|---|
| 14 September 2026 | 11,897 | 16.83% | 500x |
| 21 September 2026 | 12,341 | 16.98% | 500x |
| 28 September 2026 | 12,365 | 16.40% | 1,500x |
| 5 October 2026 | 12,258 | 17.07% | 1,200x |
Our first three days showed 16.57% across 5,685 rounds; 30 days and 52,429 rounds later the share is 16.77%. The early read was close, and what moved was small: 0.20 points. The four complete weeks run from 16.40% to 17.07%, and a spread of a point or so from one week to the next is ordinary sampling noise at roughly 12,000 rounds a week, not a sign the game changed. The last 24 hours read 15.49% on only 1,788 rounds, small enough for a few extra cash rounds to explain the dip.
The base split has held. Cash spots (1x, 2x, 5x combined) make up 83.24% of the last 30 days, with 1x at 41.73%, 2x at 27.35% and 5x at 14.16%. The busiest outcome is 1x; the quietest is Boom or Bust. Inside the bonus games the order changed from the early read. In the first 5,685 rounds Dice Battle led at 8.7%, Lucky Drop sat at 4.8% and Boom or Bust at 3.0%. Over 30 days Dice Battle still leads at 8.26%, but Lucky Drop has climbed to 5.69% and Boom or Bust sits at 2.82%. Pragmatic Play has not published per-spot odds here, so there is no design figure to check either reading against; the RTP page covers that gap.
The multiplier side shows what a larger sample surfaces. The five largest results in the 30-day window are:
- 1,500x on Lucky Drop, 4 October 2026
- 1,200x on Boom or Bust, 9 October 2026
- 1,000x on Boom or Bust, 8 October 2026
- 1,000x on Boom or Bust, 4 October 2026
- 1,000x on Lucky Drop, 30 September 2026
Across the last 30 days, 9,009 rounds (17.18%) paid 10x or more, 1,791 (3.42%) reached 50x or more, 524 (1.00%) reached 100x or more and 5 (0.010%) reached 1,000x or more. The early sample put 100x or more at 0.91%, so the tail share rose only slightly while the top result grew from 1,000x to 1,500x. That is what a heavy-tailed multiplier distribution does as it grows: bigger outliers appear, not because the next round is due for one.
Are droughts, streaks and patterns real?
The gaps are real numbers; the predictions some players draw from them are not.
The longest recorded gap between bonus rounds is 51 rounds, both in the last 30 days and since tracking began; the longest in the last 7 days is 41 and the average gap is 6.0 rounds. The busiest hour in the 30-day window was 21:00 UTC on 16 September with 86 rounds. By hour of day the range was a narrow 2,106 to 2,253 rounds. A 51-round gap is a real stretch of cash-spot results in a row, and the live page's drought counter shows the current gap next to that reference figure. What it will not do is tell you that a bonus is "close." Each round's dice roll and booster placement are independent of the last one; a 51-round gap does not raise the odds on round 52, and two bonuses in three rounds does not mean a cold spell is coming. The strategy page covers why chasing a perceived pattern here does not change the underlying edge.
How reliable is this data?
The sample is now large enough to read, but it is still a sample. Tracking began on 5 September 2026 through Pragmatic's DGA lobby socket feed for this table, and as of 12 October 2026 it stands at 64,871 rounds over 37 days, about 73 rounds an hour. The last-30-day window has no feed gaps: it averages 1,691 rounds per UTC day, and the only low-count day is the partial current day, which is excluded from the per-day figures. The 30-day tables on this page are refreshed monthly; a 90-day table will follow once that much history exists.
Two structural limits sit underneath the sample size. The feed and our collector give us the final result label and paid multiplier for a bonus round, not the mechanics inside it, so this page can describe how often Boom or Bust triggers but not how a round played out on its board. And there are no bet amounts or player counts, so nothing here measures what anyone staked or won. Neither limit changes what the data shows: a bonus rate in the mid-teens, a base split dominated by the three cash spots, and multiplier outliers that appear at a steady, rare rate. For games tracked far longer, see the RTP monitor and the cross-game fairness index; the mechanically closest tracked game on the site is Snakes and Ladders, another Pragmatic Play Live dice-and-board show. Play is 18+, the house edge is real, and set limits before a session.
Frequently asked questions
How many Dice City rounds has the tracker recorded?
As of 12 October 2026, 64,871 rounds, all captured since tracking began on 5 September 2026 at 09:56 UTC. That is about 37 days of continuous data at roughly 73 rounds an hour, and 52,429 of those rounds fall in the last 30 days. The count keeps climbing on the live page at /games/dice-city, so treat any figure here as a snapshot.
How often does a bonus game trigger in Dice City?
In the last 30 days, a bonus game (Dice Battle, Lucky Drop or Boom or Bust) resolved 8,790 of 52,429 rounds, 16.77%. The last 7 days read 16.74% and the last 24 hours read 15.49%. Since tracking began the share is 16.78%. The windows sit within about a point of each other, which is normal sampling movement, not a rate changing on purpose.
What is the biggest multiplier Dice City has paid so far?
The largest paid result our tracker has recorded is 1,500x, on Lucky Drop on 4 October 2026. Boom or Bust paid 1,200x on 9 October and 1,000x on both 8 October and 4 October, and Lucky Drop paid another 1,000x on 30 September. All sit well below the game's published 5,000x and 10,000x ceilings.
How does the 30-day bonus rate compare with the first days?
Our first three days showed 16.57% across 5,685 rounds. Thirty days and 52,429 rounds later the share is 16.77%, a move of 0.20 points. The order inside the bonus games shifted a little (Lucky Drop now reads 5.69% against 4.8% early), but Dice Battle still leads. A larger sample mostly confirmed the early read.
Can I use Dice City's drought counter to predict the next bonus round?
No. The longest gap between bonus rounds recorded so far is 51 rounds, against an average of 6.0, and the current gap shown on the live page is simply a count, not a forecast. Each roll of the dice and each booster placement is independent of every round before it, so a long wait does not raise the chance of a bonus on the next roll.
Live results for Dice City: every round as it lands, plus bonus frequencies and drought counters.